As the title says I have a fear of playing a DPS and would like to get over it, I’ll go over my reasons below and I’ll keep as it short and to the point as possible as I’m in a bit of a rush. I’ll also be coming from a dungeon perspective but other types of content are more than welcome in replies. Sorry if this comes off as rude or anything like that but I’m being completely serious and mean no ill will.
I’ve always shied away from playing DPS due to the lack of responsibility, see, when a DPS dies in a dungeon than the pull can easily be completed without that said DPS or that said DPS can be raised in a second or two and act as if nothing happened, if two DPS die than that same pull can be done by the healer and tank alone, albeit slower. Same can be said for dungeon bosses, DPS dies and the fight can be completed by the remaining three, if the two DPS die than the healer and tank could defeat the boss depending on their skill and the healers currant MP. Im saying I feel like deadweight whenever I play a DPS due to my lack of responsibility. That’s why I’m not taking into account raises because fights in dungeons can still be done without a DPS or two, and even if they get raised, what happens if they just get themselves killed a few seconds later? Healer will be outta MP and will eventually die along with the tank. Sometimes fights are lost without those two DPS due to the specific bossses health. I feel like deadweight/useless when I play a DPS in games and thats what scares me.
(don’t confuse this with me not resurrecting DPS’s in content, I raise anyone I see dead ASAP as I’d like to get the content done as quickly as smoothly as possible, also like to perform my job well too)
Meanwhile if a healer or tank dies it’s far more likely that the whole group will die with them. If the tank dies than it’s up to the healer to keep the group sustained while the healer raises the tank, and that depends on pull size, boss health, level, and healer skill. If the healer dies, than the only way the group has a chance of surviving is if a DPS with a raise or heal is present, that way they could raise the healer or spam heals on the tank to make up for missed heals. That’s what I like about playing tanks and healers, the whole groups survival is in those two types of jobs hands, and if they go there’s a high chance the party will go with them, but if a DPS goes the only thing that’ll happen is the run will be longer or be raised a few seconds later, and if two DPS go than sometimes the boss can be killed, sometimes not.
So I’d like to ask you guys, why should I play a DPS? Should I even play DPS or continue healing and tanking? I’m more than willing to hear people out and possibly pick up a DPS.
Bonus question, what DPS should I pick up? I picked up SAM and tried it on some practice dummies and squadron missions, but I don’t think I’m into DPS enough to continue with it.