Quote Originally Posted by Callinon View Post
It kind of is actually. If we look at real world trading economies we see it a lot. China, for instance, has been big on flooding markets they want to control with below-cost goods to drive other manufacturers out. It sucks, but this kind of thing is hardly new.
People in china have the same needs as we do as human beings, unlike bots in this game. It takes a person in china the exact same time to do the exact same thing as it would for us. They just accept selling things cheaper than we do and live at a lower standard.

Bots, however, are not playing by the same rules as we do considering they can fly through the air and walk below the surface which means they can gather faster than a normal player can ever do. They also don’t require a person to sit and give it commands, which means one person with a basement of bots running can provide Gathering materials at a highly increased rate (XYZ, where X is the amount of bots running and Y is the amount a normal person can provide it and Z being the increased speed of what a bot can provide compared to a human being, so let us hypotheoretically say someone has a bot farm of 100 accounts running and each one can provide materials at 1.5 times the normal speed for a human, that person would flood the market at 150 times the speed of one player, or alone represent 150 full time gatherers, Assuming a full time gatherer gathers 8 hours per day and the botfarmer goes out of their way to hide that they are a bot by having a natural playpattern of only 8 hours per day per account).

This is a huge problem in the economic environment for crafters and gatherers caused by ARTIFICIAL means, and is therefore an artificial problem in the game’s economic value.