Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 39
  1. #21
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tigercub View Post
    That's what we're doing. We're offering our different perspectives on what would work, what wouldn't, and why. You offered an example of Dark Knight that worked quite well, I was just pointing out why it wouldn't be as easy for the other advanced jobs; that I think they would need to be their own classes. Any speculation is good. Just because we don't all agree on how it would work doesn't mean others' opinions aren't valuable.

    On another note, a lot of people have said that there will be new classes. Has anyone got an official link on hand that I could read over? It would be much appreciated I'll look for it myself as well, but it'll probably take me a while.
    I think new classes has been stated in alot of interviews

    what were essentially looking at is:

    Scout - Assassin type.
    Tamer - Pet Class
    Arcanist - Access to Water and Enfeebles/Dots and Enhancements
    Musketeer - Ranged attacker number 2... Wonder how it would be diversified.

    I'm thinking that they should probably give RNG to Archer and make Musketeer get jobs such as gunner, machinist, and corsair.
    (0)

  2. #22
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tigercub View Post
    Curious what people think about this. Currently as we all know jobs are sort of extensions of preexisting classes. You don't level them separately, they don't have a huge amount of extra abilities and aren't drastically different than their root class.

    This makes me wonder where jobs like Puppet Master, Blue Mage, Summoner, Beastmaster or Ninja fit in. Previous iterations don't resemble anything close to what classes we have now and couldn't be implemented in the same way as current advanced classes. Are we going to have a third archetype: the advanced base class, with no soul crystal? Or would SE somehow manage to shoehorn this into the soul crystal system? Or maybe these kinds of jobs will never see the light of day in FFXIV.

    If there's any official word on this stuff, I'd love a link, even if it's just vague ideas of what the devs are planning for the distant future. Feel free to share your own thoughts on how this might work, 'cause it's been baking my noodle for the last couple of days.
    I think you're overthinking this. New base classes (like Musketeer and Arcanist) will work like the old base classes--the appropriate primary weapon/tool will become available in shops and by crafting recipes, and you'll become one by equipping them. New jobs will work like the jobs we just got--you'll complete a quest that gets you the job stone which you then equip to the job stone slot.
    (0)

  3. #23
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yeah ^^ I just didn't know we would be getting new base classes, so I was thinking they were only going to be adding in new advanced jobs. I'm glad I was wrong about that.
    (0)

  4. #24
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I voted for Arithmetician! I just like the concept of very particular classes, I'd like the Dev team to implement something original too =)
    (0)

  5. #25
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AceofRains View Post
    Bard is a support/DD. You run between party groups to give buffs while keeping your main target on the enemy. Normally, an archer is free to just wail away, but a bard adds the ability to keep party members fresh on MP, TP and Accuracy, not to mention if you've leveled THM, you get Resonance which makes it easyer to get songs to far members. And if you leveled CNJ Sacred Prism and Stoneskin further your support status.
    Pretty sure Resonance increases the casting range of spells, not the AoE radius, and considering all songs are Self AoE's, it has no effect.

    That being said, considering the BRD will usually find it's place to be among the ranged DDs Resonance can be very useful for throwing Stoneskins or backup Cures on the tank without having to get too close.
    (1)

  6. #26
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tigercub View Post
    I'm talking about jobs which require entirely new skill sets that don't currently exist. No matter how hard you try, you cannot make a Blue Mage or Ninja with what we have...
    Oh yea, I'd totally agree we can't make ninja or blue mage with what we have, and I'd hope they don't try to or else we'll have another watered down bard (not that I dont like bard, but it could have been more).

    For blue mage I'm hoping they make a whip class and the abilities all need to be learned from enemies. Call the class Flayer, and let blue mage and dancer or beastmasater (though I would want dancer a beastmaster to be their own classes, I could see this attempt to please multiple people at once) jobs that spring from it.

    For ninja I'm hoping the add a small katana class (they mentioned scout) that could have those scout evasive/stealthy like skills on it, then have a job ninja that focuses on w/e they want ninja to be this time around - more evasive, enfeeb, elemental, shurikens/throwing. The alternative job could be thief later on (steal/mug, direction attack, advanced stealth)

    again, none of this should happen, just shows IF they put the effort into new classes, they could do a lot. But if they try to make too many jobs off of only what we already have, it would not be as purdy
    (0)

  7. #27
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I don't think there's going to be "advanced jobs" per se, however there will be more jobs added in the future. When new classes are added, they'll also need at least on job. Also they can have multiple jobs branch off of the same class.

    Currently GLA/CNJ is the requirement for Paladin. Something like Thief could be PGL/GLA. Even within the current classes there are a good amount of combinations. When they add new classes the combinations only further expand.
    (0)

  8. #28
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Ninja Job.. Hmm I hope they bring back the large shurikens as weapons that could be used to stab, slash or they could be thrown like Yuffie Kisaragi large shuriken. Using hand signs while casting ninjutsu magic as well would look cool and badass. Hmm that sounds perfect for close and mid range combat.
    (0)
    Last edited by Andrien; 03-19-2012 at 01:21 AM. Reason: spell check

  9. #29
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I could totally see Summoner being a job for Puppetmaster, lol. As far as weapons go, I'm sure they'll use different forms of existing weapons including some new. For instance, both mages use staves and wands; they look different, but they are the same kind of weapon nonetheless. For Ninjas, they can implement a different kind of dagger unless they plan to remove daggers in the game and only have GLA, THM, BLM and PLD use just swords....Actually, I think it would be best to revamp and armory system and remove katanas and daggers for future use. It would lead to less confusion.
    (0)

  10. #30
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Volsung View Post
    Oh yea, I'd totally agree we can't make ninja or blue mage with what we have, and I'd hope they don't try to or else we'll have another watered down bard (not that I dont like bard, but it could have been more).

    For blue mage I'm hoping they make a whip class and the abilities all need to be learned from enemies. Call the class Flayer, and let blue mage and dancer or beastmasater (though I would want dancer a beastmaster to be their own classes, I could see this attempt to please multiple people at once) jobs that spring from it.

    For ninja I'm hoping the add a small katana class (they mentioned scout) that could have those scout evasive/stealthy like skills on it, then have a job ninja that focuses on w/e they want ninja to be this time around - more evasive, enfeeb, elemental, shurikens/throwing. The alternative job could be thief later on (steal/mug, direction attack, advanced stealth)

    again, none of this should happen, just shows IF they put the effort into new classes, they could do a lot. But if they try to make too many jobs off of only what we already have, it would not be as purdy
    I"m kind of confused as to why they wouldn't be able to make NIN with what we currently have compared to something like a pet class. With 15 abilities I can imagine that there would be a mix of melee and jutsu. If based on the original FF4 spell wise they could get Fire, Water and Lightning based attacks. Shadowbind, a spell to keep a target stuck in place unable to turn around (useful for solo play to perform back attacks or party play so a tank can take advantage of their back attack combos if they have any.) Mirage, 2 image copies that increase evasion but are required to perform certain actions, using said action takes a charge away. Smoke Greatly increases evasion for party for a short duration 5-10 seconds.

    1=Backstab (When performed in front of target it does back attack damage, improved dmg if initiated from behind)
    2=Mirage (Create 2 images to increase evasion)
    4=Side Swipe (When performed in front or back of target it does side dmg, improved if initiated from the side)
    6=Quick Step (Ability wears off upon evading an attack, evading an att causes acc down for target)
    10=Flame (Fire based dmg, Combo:Backstab Does AOE dmg)
    14=Smoke (AOE greatly improves Evasion)
    18=Revenge Slash (Can only be performed after evading a strike deals dmg and chance to reduce evasion, Mirage: Increases Crit rate)
    22=Assassin's Edge (Stance that improves evasion, decreases dmg taken, improves TP gains)
    26=Flood (Water based dmg, Combo:Side Swipe, Chance to slow target)
    30=Exploit (Can only be performed after an evasion, grants a dmg boost to elemental ninjutsu and increases dmg even greater if target is weak to element Mirage: Decreases re/cast time)
    34=Assassin's Strike (Stance that improves crit hit rate, ele dmg, lowers evasion and increases dmg taken)
    38=Aerial Slice (Wind based dmg when performed from behind Mirage:Improves DMG)
    42=Shadow Bind (Binds target making it unable for them to turn around for duration)
    46=Blitz (Lightning based dmg, Combo: Aerial Slice, chance to paralyze target)
    50=Whirlwind Fury (Strikes from all side Combo:Flame, Increase chance at incapacitation on all sides)

    ---
    Was pretty much conceptualizing this idea as I saw based on FF4's Edge as well as the concept on being more like an assassin, I dare not touch the job or traits part though but I just wanted to show that it would be possible to implement a Ninja like class into the game. You just cant think of it like FF11's NIN since not even BLM in this game is the same as 11's lol. Granted I know throwing shuriken are left out but i figured a bigger focus on back attacks and jutsu would be better then trying to add in back attacks, range attacks and magic attacks.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast