Quote Originally Posted by Acidblood View Post
The reason would be to add flexibility (increasing the skill floor and skill ceiling) compared to the current system, for example:
Under the current system of rigid cooldowns and durations if you pop a buff right before a phase transition you will probably end up wasting the whole thing... with the buff tied to MP you could cancel it, having only wasted a few seconds worth, and re-apply it once it is meaningful again. The skill ceiling would increase via timings, which would be more controllable, and with group co-ordination (e.g. one of the benefits of BRD would be to extend / increase the frequency of MP abilities for other party members).
Okay so to be clear, you are saying that using MP to cast certain buffs/debuffs would then give reason to reduce the cooldown of the skill? Because I am not seeing how giving some skills an MP cost would allow them to be cancellable, unless you just mean they could be recasted and therefore have their timer reset.