Here is, how I think that this system should get improved
- Remove Attributes from Gear, Gear should give Attribute Boosts only via Stat Materias attached to them, the Stats from the Attributes should the Character receive automatically from Level Ups
This will make Leveling characters feel more rewarding due to the Stats raising more by each Level, better than before, where you felt basically absolutely no big difference if you are now Lvl 65 or 66
- Remove Role Attributes and integrate their effects into other Attribuses as secondary effects
- Remove obsolete Attributes like Quickness and Cast Speed, and move their effects to other Attributes as secondary effects
The following Attributes should exist so in this way:
Strength:
Increases dealt physical Damage for all physically attacking Classes from Skills and Auto Attacks and increases for Casters the duration of Spells with effects that last over time
Constitution:
Increases the Maximum Health, how resistent you are vs conditions and how much damage they can deal to you and lets Tanks additionally receive lesser damage, while generating more Aggressivity in combat
Intelligence:
Increases dealt magical Damage of Caster Classes of any sort and decreases otherwise Skill Recharge Times for any class, cause so smarter you are so more efficiently can you use your skills
Wisdom:
Increases the defense against magical attacks regardless of your class, for Casters is the effect of Wisdom just stronger and increases the Speed of MP Regeneration for all Classes, not just only Healers
Dexterity:
Increases the chance that Skills of any Class are performed critically, while now also showing you how high this chance is and how the Stat affects the % by xx,xxx%. Improves additionally how quick Skills are used, includes Spells as also how fast your Auto Attacks are
Toughness:
Increases the efficiency of how good you can get healed by others and especially your own skills and how long buffs last on you
Precision:
Increases the effectiveness of either your Critical Hits or your Critical Heals and increases how much they add points to fill the Limit Break Bar, as also how effective/fast DoTs trigger
Courage:
Decreases the chance to receive critical hits and increases the chance to either dodge Attacks for any Class, or additionally in case of Paladin block and counterattack them
Luck
Increases the Chance to receive higher valuable and rare drops fom reward chests and monster loot as also increases the amount of found Gil
Here you have now 9 attribut which are for all classes useful, while the current system has basically same as much but only the half of them is for the classes useful
Looks just silly when you have stat scratching on the 4000 mark and besides of that stands a say 150 from a useless stat for your class due to it providing not effects that are usefull for all classes as primary and secondary effects based on which class you play