On one hand, Archer classes are very popular in MMOs, and a lot of people really enjoy the bow & arrow focused fighting styles.
On the other hand, the job is called "Bard," and the fantasy of being a Bard is using music to support allies and attack foes.
This is a topic that's been thrown around since the early days of ARR: "Bard" is simply an Archer in a Bard's clothing, and that's not a great feeling for the people who want a job that focuses on musical support. The biggest reason is simply because the job is named "Bard." If it were named "Ranger" instead, we wouldn't have this issue, because there would always be the possibility of a true Bard being introduced in a future expansion. So long as "Bard" retains its namesake, we will never have a music class.
If we were to change "Bard" into a supporting music job, than the players who love archery would lose access to the job they enjoy and have invested in for potentially ages. At first glance, it seems like a lose-lose situation. Either the players who enjoy archery suffer, or the players who want a music job suffer.
There are a few solutions I can think of that could appear in future expansions. Which option do you think works the best?
Option A: Rewriting the Lore
In this option, Bard's lore would be rewritten as the job being "Ranger" instead. This would essentially require an overhaul of the Job quest line, but the actual play style would stay relatively the same with the exception that any aspects of music would be removed and replaced with something else. Additionally, "Bard" is introduced as a band new Job wielding Instruments as weapons and focusing heavily as a support. They could be either a foil to Dancer as a ranged DPS attacking enemies with music from afar, or could also be reimagined as a healer.
It seems like a great solution, but it would require a lot of extra work as everything that even remotely references Bard in the story and job quest would need to be rewritten. It would have a high quality result, but would undoubtably cost time and effort with something elsewhere. Perhaps Ranger and Bard would be the only jobs of that expansion, one of which not even being new.
Option B:Redesigning Bard and adding Ranger.
It seems like this option might sound the same as Option A, but it's actually a little different. In this example, we aren't going to rewrite the lore of Bard. Instead, Bard's moves will undergo a massive shift in a way similar to what Machinist received. Tools like Refulgent Arrow, Apex Arrow, Empyreal Arrow, etc will all be removed and replaced with musical attacks. Much like the Dancer, the Bow will be restricted to almost exclusively your basic rotation, and everything else will be musical. Again, we could see it transform into a foil to Dancer where their DPS is lowered as support songs are added. Essentially, the concept of being an archer is almost completely obliterated from Bard's identity.
In response, the new job of Ranger gets added as another selfish Ranged DPS, like Machinist. Their weapon of choice would be a crossbow, and they would adopt Bard's old play style.
Basically, the 2 major differences between option A and B are that B doesn't involve changing Bard's lore, and their weapons are different as a result: Bard keeps the Bow but barely uses it while Ranger gets a Crossbow instead.
Option C: Introduce a new Music Job anyway.
Leave Bard as is and let it stay as a Ranger in Bard's clothing. Nothing major changes.
Instead, we get a new job in a future expansion called Minstrel, which could either be a ranged DPS or Healer, much like I've brought up before. Minstrel uses instruments in battle and will utilize music exclusively.
Option D: Something Else
The point of this is to try and find a solution that could possibly make both sets of players happy: Those that want a true-to-its-name archer as well as those who want an actual music user. I realize that there will still be people who will say "none, Bard's fine," but the reality is that it isn't fine. Sure, the job itself isn't a problem on a mechanical level, and people do enjoy it, but there are plenty of players who love the identity of relying on music in battle and want a real representation of this. Current Bard doesn't deliver on that, and pretending that it does because it pretends to focus on music when it's more like 90% Bow/10% Music is just being delusional.