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  1. #1
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90

    Dark Knight 5.0 animations

    In my opinion developers didn't use the most fitting animations for Dark Knight in 5.0 rework. It's not the biggest issue of the job (if we can call it issue), but considering how easy fix is (just applying other animations currently available) i think it's worth discussing it. Let me specify what i have in mind.

    1. Delirium should use Dark Arts animation.

    2. Bloodspiller should use HW Delirium animation. It looks very weird when we spam it, Delirium should make it look smoother.

    3. In my opinion old aggro combo looks better than current 123 combo, but this is very subjective. At this point they could just implement some sort of skill glamour system to choose what we want (which was suggested a few times already in other forum categories), but it's not something that can be done just like that.

    4. Rampart should use Shadowskin animation, but i'm not sure how easy it is to implement, considering it's shared action.

    Of course it shouldn't be their top priority, but animations and sounds are very important part of how job feels like, so i think they could improve it. It seems like they didn't really think these changes through.
    (13)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Animations are pretty lackluster imho.

    Flood animation for instance is super boring, character barely does anything. Edge is just a single swing, you would say that you should expect something more from a skill that is dealing 500 potency, meh.
    Delirium animation does not fit functionality at all, they should give us old Dark Arts animation for that just like you said so, just look what your character do when you activate it. It "eats" something, like MP in case of old delirium... but we dont "get anything" from using it right? Its just a rage-up action that allows us to do something more, the animation does not make any sense at all.
    (1)
    Last edited by Nedkel; 08-11-2019 at 06:53 AM.

  3. #3
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    Animations are pretty lackluster imho.

    Flood animation for instance is super boring, character barely does anything. Edge is just a single swing, you would say that you should expect something more from a skill that is dealing 500 potency, meh.
    Delirium animation does not fit functionality at all, they should give us old Dark Arts animation for that just like you said so, just look what your character do when you activate it. It "eats" something, like MP in case of old delirium... but we dont "get anything" from using it right? Its just a rage-up action that allows us to do something more, the animation does not make any sense at all.
    I personally have no problems with Flood animations. I like stylish and toned down animations, otherwise it ends like MCH. At 64 it's a damn acrobat. I don't want things like that on other jobs.
    It looks like devs just took some old abilities without changing animations, and it looks weird.
    (2)
    Last edited by Cetek14; 08-11-2019 at 08:26 AM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cetek14 View Post
    I personally have no problems with Flood animations. I like stylish and toned down animations, otherwise it ends like MCH. At 64 it's a damn acrobat. I don't want things like that on other jobs.
    It looks like devs just took some old abilities without changing animations, and it looks weird.
    I generally agree with this; I don't mind Flood. But, I did think Dark Passenger was just fine, drawing perfectly the line between entertaining and ridiculous, and wouldn't mind having it back.

    To me, Souleater looks neither natural nor interesting, however. Even Power Slash's flat-smash looked better, imo.
    (1)

  5. #5
    Player
    Suratan's Avatar
    Join Date
    May 2018
    Posts
    27
    Character
    Suratan Kardos
    World
    Omega
    Main Class
    Dark Knight Lv 80
    I prefer the animation of the Souleater-Combo over the Powerslash-Combo. Souleater looks a bit like Climhazard, a Limit Break from Cloud Strife. And I guess, it is intended, since DRK got Cloud's battlestance- and victory-animations, too.
    But I would like to see more animations with wide swings with the greatsword for AoEs, because greatswords were used to hold a position by keeping opponents away with wide swings. Sadly, the AoE-Combo of the DRK is a combo of spells not weapon skills.
    (0)

  6. #6
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Suratan View Post
    because greatswords were used to hold a position by keeping opponents away with wide swings.
    Greatsword is a term introduced in modern times. They did not exist in ye olden days. Furthermore, your typical two-handed weapon was not used for wide swings at all; most were used for thrusting that took advantage of their greater reach. In any case, these "greatswords" - the zweihander, for example - were pretty easy to handle if well made, as the point of balance is what decides a great many things about the wieldability of a weapon. Contrary to how they're often depicted in movies and in games, you could swing them with quite some finesse. The DRK animations seem to treat them like baseball bats, however - really, really heavy baseball bats. I will concede however that historically accurate weapons would not be anywhere near as massive as the ones DRKs wield.
    (2)
    Last edited by Absimiliard; 08-14-2019 at 05:11 AM.

  7. #7
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I don't agree. It's fine as it is.
    If they consider it, I want them to add as optional animation on a new system, otherwise no.
    (0)

  8. #8
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Cetek14 View Post
    In my opinion developers didn't use the most fitting animations for Dark Knight in 5.0 rework. It's not the biggest issue of the job (if we can call it issue), but considering how easy fix is (just applying other animations currently available) i think it's worth discussing it. Let me specify what i have in mind.

    1. Delirium should use Dark Arts animation.

    2. Bloodspiller should use HW Delirium animation. It looks very weird when we spam it, Delirium should make it look smoother.

    3. In my opinion old aggro combo looks better than current 123 combo, but this is very subjective. At this point they could just implement some sort of skill glamour system to choose what we want (which was suggested a few times already in other forum categories), but it's not something that can be done just like that.

    4. Rampart should use Shadowskin animation, but i'm not sure how easy it is to implement, considering it's shared action.

    Of course it shouldn't be their top priority, but animations and sounds are very important part of how job feels like, so i think they could improve it. It seems like they didn't really think these changes through.
    I agree with 1, 3(the skill glamour idea) and 4. I been wanting 4 since stormblood. It just feels so wrong to see rampart's animation on DRK, GNB, and WAR. Why can't they make them have different animations? Or maybe just never made it a role action skill to the jobs can each have their own unique looking cooldown? I bet you anything the 40% CD will also be turned into a role action and we'll have a boring looking animation that doesn't fit any of the jobs.
    (0)

  9. #9
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by jetfire117 View Post
    I agree with 1, 3(the skill glamour idea) and 4. I been wanting 4 since stormblood. It just feels so wrong to see rampart's animation on DRK, GNB, and WAR. Why can't they make them have different animations? Or maybe just never made it a role action skill to the jobs can each have their own unique looking cooldown? I bet you anything the 40% CD will also be turned into a role action and we'll have a boring looking animation that doesn't fit any of the jobs.
    Indeed skill glamour system is the idea i want to push in the end, but it's not something that can be done in one day. What i suggest is very easy solution to make smooth animation flow, which currently DRK lacks.
    If you want skill glamour system you can send them in game suggestion through support desk menu. It's good to show them that there is demand for that. But include information that it should be server side. Such system would really solve all animations problems in whole game. No one would ever complain, because player will be able to choose how their character behaves.
    (0)

  10. #10
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cetek14 View Post
    Indeed skill glamour system is the idea i want to push in the end, but it's not something that can be done in one day. What i suggest is very easy solution to make smooth animation flow, which currently DRK lacks.
    If you want skill glamour system you can send them in game suggestion through support desk menu. It's good to show them that there is demand for that. But include information that it should be server side. Such system would really solve all animations problems in whole game. No one would ever complain, because player will be able to choose how their character behaves.
    I would like a skill glamour system very much, if only so i can use the old shot animations on MCH instead of the flippy skills. Also Broil 1 for sch
    (1)
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