Quote Originally Posted by Jojoya View Post
For that matter, I can't think of any single player RPGs I've played that didn't also require some extensive inventory management. I was always rapidly at a point where I need to sell off or discard part of my inventory to make room for more valuable items.
Really? Because there are quite a few that don't require any inventory management at all. Many from Square Enix.

But I don't think anyone is suggesting our inventory space here should be unlimited. MMORPGs do involve some degree of inventory management; that's been a thing forever and isn't likely to go away. The issue comes from the game design. Games with class shifting have to deal with this all the time. Some of them handle it by making stats generic and applicable to all classes. Some classes may need more of one thing than another one does, but no stat would be completely useless to any class. FFXIV handles that with the armory chest which kind of works (if you squint). The real issue is the crafting classes. By making every craft a class and higher levels of crafting still making use of lower tier items, SE has created an environment where you need to hang on to a LOT of stuff if you do a lot of crafting. This is compounded by the fact that we have NQ and HQ versions of nearly every crafting material. Now an experienced crafter can work this out and should generally know what they do and do not need to stock, at least at max level. But while leveling? It's a nightmare.

And SE's solution to this is to RENT you bank space; something not even done in f2p games.