i know this tip is obvious but i'll say it anyway : dont keep HQ mats, always lower quality, it makes a lot of space in inventory, and you dont need hq mats anyway
i know this tip is obvious but i'll say it anyway : dont keep HQ mats, always lower quality, it makes a lot of space in inventory, and you dont need hq mats anyway
Yeah no.
Some patterns are simply not craftable at level without HQ and 100% perfect RNG.
That only applies when you're maxed out with good gear. If you need a specific HQ craft for a quest at level, you need the HQ materials.
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Hmm if i remember my leveling up of my crafting jobs correctly, HQ crafts are often required in one exemplary, and you can gather the specifics materials in a short time.
As soon as the craft is finished, you don't need to hoard the HQ mats, can lower quality or sell the HQ mats.
This is the case for pre ShB, once you get to level 70, you basically never need HQ mats anymore, if you have the correct gear for your level.
This.My advice is to check the market for all the items youre hoarding up. A lot more of them then you realize are either so common as to be worthless, or are sold on demand by a merchant somewhere. Dont keep either of those types of items, not worth the space. You may think that you want high quality mats, but most of the time you actually dont. The game gives you exp based on how much quality you added to an item during the crafting process, so HQ mats are reducing the exp that you can earn. Use only when absolutely necessary to finish a craft at HQ that youre turning in for a leve or GC provisioning mission. You can either reduce HQ mats to normal quality to halve your number of stacks, or you can sell the HQs on the market to those suckers willing to pay for em.
Maybe you need those hq mats for crafting ilvl 450 stuffs, I dunno.
Its possible to fairly reliably (though subject to RNG) HQ products, especially the 70/80 durability crafts, from all NQ materials starting in the lower-mid 20’s. All it really takes is having up-to-date HQ gear without melds, and a decent smattering of cross class moves. And no, this does not include Byregot’s Blessing (so the ShB change to remove it from the available cross class moves is not an issue).
HQ materials, honestly, stop being a thing around then and only become a thing when working with starred recipes, and that only for a limited time (once the gear grows again, they stop being a thing for those recipes). The day they introduced the downgrade from HQ to NQ was a real space-saver for me.
If you are just crafting items to level the profession up, you don't need HQ items at all. If he is trying to make gil from items he's crafted, he MIGHT need HQ material but it isn't a requirement. I've made HQ finished products all the time using NQ materials. Once you get 15-20 in professions and start gaining some of the lower tier cross-job skills it makes producing HQ products so much easier. Hell even if he starts with NQ raw materials that are used to make materials for crafting finished products, you can easily convert the raw raw materials into HQ profession material to be used to make the finished products. NQ ore made into HQ ingots is extremely easy. Then turn around and make those HQ ingots into HQ finished products. Not that hard at all. The only HQ things you need is for the profession based quests every 5 levels which aren't mandatory to level the profession itself. Even then you can BUY the HQ quest item from the market if you can't craft it yourself or don't have time to craft it or don't have the material to craft it. I've done that several times while doing those profession quests. The quest is simply to turn in a HQ item not to CRAFT the HQ item.
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