Actually, those 2 interpretations are wrong.In regards to the Amdapori, I'm on board (and have mentioned as such in the past) with the folks who don't think that the mages of Amdapor witnessed the Sin Eaters on the First. They saw them somewhere else. Perhaps another shard tipped dangerously close to a Flood, but was reined in by the Ascians because the Source wasn't ready for a Rejoining. Perhaps the Sin Eaters occurred naturally in a Light-rich environment, and were mistaken by the Amdapori as being from a "higher plane" - the folks on the First made this mistake themselves, after all, originally believing Sin Eaters to be holy beings come to punish them for their sins. Another possibility, perhaps they were manufactured deliberately by way of Light-aspected experimentation, much as the Allagans created artificial Voidsent.
It's possible that wibbly-wobbly, timey-wimey shenanigans allowed the Amdapori to peek at present-era First, but I think it's more likely they saw Sin Eaters elsewhere.
Another possibility is that there really IS a light-suffused plane that is apart from all the fourteen shards, but I find that less likely than the time shenanigans, to be honest. It's still on the table, however! The writers have many avenues they could take, if they ever bother to explain the situation.
Yes, this is correct, and was confirmed in the MSQ. We are all well aware that it runs contrary to the REAL LIFE meanings of Umbral and Astral (the former meaning "shaded" which lends itself more to darkness, and the latter meaning "starlike" which lends itself better to light). In-game Light is Umbral, and Darkness is Astral.
Umbral / Astral is a different axis than Light / Darkness
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