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  1. #14
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Couple thoughts:
    • To be honest I'm not sure why I didn't jump on the "increase Jolt II by 1/1 Mana" train before, since it is understandably jarring that our Ver-2 AoEs generate more Mana than Jolt or Impact -- which I usually just resorted to "nerf them by 1 Mana each", but this works just as well and is more positive for us in the long run. It's a buff on paper, but in reality it just diminishes the gap with Verfire/Verstone and the loss of "peak performance" to bad RNG. Sounds good to me!
    • An alternative suggestion I've made in the past for Impact would be scaling the Mana gained based on the number of targets hit, perhaps with a cap. This way you can get the effective value of Enhanced Scatter of old without having to balance it around being gamed in single-target. Say, 2/2 per target up to 10/10?
    • Just for the sheer urgency of the value of increasing the Ver-II spells' potency, I would also suggest reducing Impact's potency by 10 as an immediate offset; it would still be more effective at 2 targets but could at least sweeten things for the devs so they won't have to worry about readjusting numbers.
    • I'm all for increasing the duration of Acceleration for QoL, not sure I'm for it proccing Dualcast since that would mean another Swiftcast on half the cooldown. Plus I would worry about habitually tapping it right before casting Jolt/Verfire/Verstone thinking "it won't matter, it'll only burn the charge on Verthunder/aero -- oh, oops, just Dual'd the wrong spell."
    • I love love love the idea with Manafication just giving a flat amount of Mana outright, but I don't see them halving the cooldown, much less adding charges. However, I could see Enhanced Manafication bumping it from 40/40 Mana to 50/50 Mana, partly for AoE value and partly to align better with damage windows.
    • I'm on the fence about the Engagement suggestion. I'm against Engagement conceptually since I believe the devs could have solved the problem of Displacement killing people without adding another button that continues to penalize our damage based on arena design, like putting it on shared charges with Corps-a-corps, or even having Displacement fling you back to the last position you Corps'd from. But if I want to consider things with immediate implementation value... shrinking the gap between Engagement and Displacement (without removing it completely) would address it. Maybe even give it its PVP effect of placing a barrier on you while you're in melee.
      This is, of course, operating entirely under the assumption of Engagement being a placeholder for a better solution.
    • Enchanted Reprise... I like the suggestions conceptually but that's a big buff you're asking for.
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    Last edited by Archwizard; 08-11-2019 at 07:11 PM.