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  1. #1
    Player
    nth's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Knight Haleir
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cetek14 View Post
    I'm not convinced about some of these changes, especially Manafication. With 2 charges and 60 seconds cooldown RDM would pretty much become melee job. Let's not forget RDM is still caster, melee combo is just a bonus.
    RDM is absolutely fine at the moment, but could use stronger party buffs.
    It wouldn't and that's an exaggeration, but a more frequent melee combo is exactly the thing Red Mages need to differentiate themselves as a Job from SMN and BLM, especially if it's done in a way that further differentiates average RDMs and skilled ones.

    In regards to OP specifically, I think Jolt II -> Impact is fine and fun, and RDM should have a couple unique mix-ups. I agree with most of the rest though.
    (0)
    Last edited by nth; 08-11-2019 at 06:47 PM. Reason: bit at the end