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  1. #11
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Housing in the Sea of Clouds where your house is floating on cloud islands and is the first housing zone with flight enabled, but there are rainbow bridges connecting the clouds and islands together so you can travel on foot. Some sight Seeing spots are flight access only.
    (1)

  2. #12
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Sea of clouds would be perfect for an instanced personal housing on a mini floating island, make a sky pirate taxi you to it lore wise, so that way we can have our own garden and airship workshop (maybe limit to 1 personal airship). And even for giving a more lively feel make other floating islands appear on the background (an even if code and server load permits, be actually other players houses at random, unreachable maybe for tecnical reasons due house instance)
    (1)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Destati View Post
    The chances of this happening are very slim but I'd be lying if I didn't say the mention of it in the last live letter gave me a little hope (at least in terms of having apartments there):
    Gimme Amaurot.
    I'll lightly tap my favorite drum this time instead of go full chorus (xD lol), but I feel this one would be PERFECT to introduce instanced housing and over time include many of the other locations people listed here. By going instanced personal zone housing SE could re-use their assets for backdrops/stations of building (Azim Steppe center piece of the zone is almost crying out loud to be reused), and also be able introduce far more objects with less concern as they'd not have to worry about scale / appearance negatively affecting other players.

    Also if they tied it into the lore of the area you mentioned then it also would act awesome for two items.

    First it gives a full lore build up on how this place works as it does:
    Players begin dabbling in creation magic, perhaps with the help of some other character. Would be kind of cool if that one special mirage/constructed memory in Amaurot (the one that know's they're a memory) guided us, perhaps a ghost of Emet-Selch himself attempting to train our creation magic (ghost in that it could just be in our minds, left over mirage magic attempting to recreate it's master, etc, doesn't have to actually be a fragment of him since we ... turned him into nice mozzarella shards)


    Second it could give SE a bit of a breather of "every player that plays the game for two seconds gets a house" and move towards "every player that sincerely plays the game gets a house".

    Personally I'd still like a strong sense of progression as early as possible (like a little FFXI mog room early on), or at least giving players home inn teleports or something to give them a sense of home as early as possible. I think things like that can be really important and make a game more "homely", but I think we could imagine that it would be nice for SE not to have to generate a house for every player who just puts their toe in the water. Using what you suggested would make the lore for how it works and the gate that ensures SE isn't just throwing data around so brazenly. Like I said though, even if the system explodes in scope at the point you mention I'd still encourage progression as early as possible. Even if it was like tiny tiny tiny small small, OH MY LORD WHAT.... YES. lol.

    Of course I think it could be a neat housing zone in and of itself (as in using the current system instead of an instanced housing system- which I really want/prefer), but without proper restrictions on what can be built and some lore explaining why building there isn't like building on quick sand... Like building on a falling Dalamud or something lol. Might be difficult to justify. Though cool still if you find a way to do so.

    As an aside suggested location outside of the excellent locations people have already suggested (some really nice places), I think a magical water city location would be quite nice. If they could go all high, high, fantasy perhaps part of a new big part of an expansion. Maybe we come back to and clear out a dark magic soaked zombie infested Sil'dih, and while some of it was above ground perhaps part of what we find/reclaim/help rebuild would not be as much- I think it would be unique for FFXIV to have a high magic water fantasy underground city / housing area. Mix of crashing falls, pools of water, mixed with that ancient fantasy magic, all within an underground city concept which we don't really have so much of.

    I could see Castle in the Sky (Laputa) / Sky (FFXI) influence there, although to be honest a giant floating castle housing district that has occasional hurricane tier wind walls and other times huge vistas would be excellent too lol.
    (3)
    Last edited by Shougun; 08-14-2019 at 07:15 AM.

  4. #14
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,167
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Have they ever said WHY we haven't gotten housing in Ishgard? I want my snowy stone villa!
    (2)

  5. #15
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DynnDiablos View Post
    Have they ever said WHY we haven't gotten housing in Ishgard? I want my snowy stone villa!
    basically the reason boils down to they just got out of the dragonsong war and they're still trying to just get back on their feet and recover from it.
    (1)

  6. #16
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Amaurot housing would be terrifying for a lala. Already feel like a mouse there. Gonna need an elevator just to get to bed. A bed the size of a ballroom..
    (0)

  7. #17
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I believe the flying beds and chairs were just the beginning to SE's actual planned solution to the housing issue. Soon with the ability to mount up on floor lamps, partitions, tubs, summoning bells and more, we'll be able to come together as a community to form houses in any environment.
    (5)
    Last edited by Dustytome; 08-14-2019 at 07:07 AM.

  8. #18
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dustytome View Post
    I believe the flying beds and chairs were just the beginning to SE's actual planned solution to the housing issue. Soon with the ability to mount up on floor lamps, partitions, tubs, summoning bells and more, we'll be come together as a community to form houses in any environment.
    "Alright gang! Let's form Housetron!!"
    (3)

  9. #19
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    I think or wish Free Company Housing were Instance Housing while Private Houses are what they are right now. We might have more room if that was the case. A lot of FC take up a lot of plots.
    (1)

  10. #20
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    OP, I like your ideas regarding housing in different areas.

    I personally would like to have a house in Al Mhigo,Azim Steppe,Coerthas Western Highlands,Yanxia and Sea of Clouds.

    I also see that you're on Balmung.

    As others have mentioned, whatever future housing comes out, I earnestly hope that it's instanced.

    Make apartments upgradeable from small to large with balconies for gardening.

    Make FC workshop,airships/submarines accessible from Grand Companies or better still make these available to individual players.

    As someone who owns both a personal and a FC house, the current system is just cruel to honest first time buyers who don't use bots or macros.

    They can be camping a plot for 22 hours or more and someone can just relocate. Then the rng timer starts up again on the plot that the relocator vacated.

    The current wards will become legacy wards and players who want to live in persistent wards,can contest plots in these legacy wards.

    Everyone else can be guaranteed 1 instanced personal house and 1 instanced FC house.

    Adding more persistent wards like the current housing system is not going to solve the issue of house hogging.

    Even if you don't take into account, the people with grandfathered multiple personal houses,there's the issue that a single service account can own 8 FC houses.

    1 through normal purchase with 4 members in FC(can even be alts,no other restrictions) and 7 through transfer of FC leadership.

    FC houses offer a significant Market Board advantage as a single FC house can generate at least 5-10 million gil a week,through airships,submarines,gardens etc.

    Just 100 players with 8 FC houses can occupy ~20 of a server's housing; 800/4320(total number of house plots on a world currently).
    (1)

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