Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    10000000% agree on capped content, both dungeons and job boss instanced fights.

    People complained how easy the job quests were, well try them at the appropriate level and see how easy they are then.

    Toto-rak would be a great little instance if players were restricted to no more than lvl 30.
    (3)

  2. #2
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Jinko View Post
    10000000% agree on capped content, both dungeons and job boss instanced fights.

    People complained how easy the job quests were, well try them at the appropriate level and see how easy they are then.

    Toto-rak would be a great little instance if players were restricted to no more than lvl 30.
    Guess you could always give the option to cap versus not - then both types of players are satisfied.
    (1)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Platinumstorm View Post
    Guess you could always give the option to cap versus not - then both types of players are satisfied.
    True enough but lets be honest unless you are forced to do content with a cap the majority of time you aren't going to.

    Having capped content leaves that in the developers hands, for example Ifrit easy mode, you just need to throw 1 level 50 at it and its less than 30 seconds. (where is the felling of accomplishment ?)

    How are low level players supposed to learn group tactics if all they have to do is rely on a lvl 50 to one shot everything for them.
    (3)
    Last edited by Jinko; 03-18-2012 at 12:40 PM.

  4. #4
    Quote Originally Posted by Platinumstorm View Post
    Guess you could always give the option to cap versus not - then both types of players are satisfied.
    However, you then get the group of players that are always: "Why should we cap it when we can blow through straight to the boss uncapped?"

    Look at what happened with Assault in FFXI, you had the option to cap it at 50,60,70, or 75, no one ever capped it and left it at uncapped. "Both sides" won't be happy because those who would want to have it capped with be guaranteed to always end up in a party with at least 90% who want it uncapped.
    (0)

  5. #5
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    10000000% agree on capped content, both dungeons and job boss instanced fights.

    People complained how easy the job quests were, well try them at the appropriate level and see how easy they are then.

    Toto-rak would be a great little instance if players were restricted to no more than lvl 30.
    oh so your saying anyone that was 50 should have to reroll to get his job? really now...really.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Krausus View Post
    oh so your saying anyone that was 50 should have to reroll to get his job? really now...really.
    What ? did i say that... did i ?
    (1)

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    What ? did i say that... did i ?

    Thinking back on your comment I guess it would depend on whether capped content scaled back your level but your talking about a lot of development time for something that just isn't needed. I would totally go for it if say the focus of the game wasn't on high level content, but it is so seems like a waist to me.
    (0)

  8. #8
    Player
    Nightmare8675's Avatar
    Join Date
    Mar 2012
    Posts
    21
    Character
    Chitose Lamia
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinko View Post

    Toto-rak would be a great little instance if players were restricted to no more than lvl 30.
    So would Darkhold!! imagine every fight being your last!....then again, some people can't even kill ogre
    (0)