Results 11 to 12 of 12

Threaded View

  1. #1
    Player
    FarelTheGecko's Avatar
    Join Date
    Nov 2016
    Location
    Gridania
    Posts
    62
    Character
    Farel Midorian
    World
    Phoenix
    Main Class
    White Mage Lv 90

    Suggestions to improve Triple Triad

    Hello, I’ve been an avid Triple Triad card collector, and I have some stuff to say. I’d like to name some suggestions for improving certain things.
    1) I have been a fan of the card game for a long while, and been hunting down the cards, going as far as planning ahead when I restart my subscription, to be able to get the most tournaments out of it. This is because the tournaments do take place every other week. I feel like this is incredibly restrictive and limiting. The game already provides things like the Cactpot lottery, where the period of receiving your rewards and participating in the event once again are not in conflict with each other, so I see no reason to have it be this restrictive for the Triple Triad players.
    2) When 2 players get a tie on the scoreboard, it’s up in the air who goes first or last. Several people with the same score could land on spot 20, and loose a chance to win a prize, because of rng. That seems terribly unfair
    3) Certain tournament-only cards are so hard to get. I’ve been in every tournament for a year now, and I still don’t have a Lightning card. I’d actually rather buy that card for 10 million MGP than to keep running these tournaments. Primal mounts have the whole thing where players can collect tokens to eventually get them, so… shouldn’t Triple Triad players be given similar opportunities? Much like mounts, its something where one competes against other players. It’s a pain to have to win against a NPC hundreds of time to win a card, but it feels like tournaments are much more annoying in this regard. Some people might have already gotten the card for the Top 3 winners, but will still try and get to the top to get more card packs to get the card they need. I think this is kind of unfair.
    4) When an alliance raid ends and certain cards are dropped as loot, people roll for it, but sometimes it's people who own the card already. They simply don’t remember, so they roll for it. We keep having these things in game, because “some people might want to trade the card in for MGP”, but that sounds so ridiculous! Some players might have done a run hundreds of times, but they have to keep doing it, because someone might want 500 MGP. Couldn’t we set a thing up where only people who don’t own a card can roll NEED, while those who have it can only roll GREED? Or…. could you just add an npc for the cards dropped in “The Royal City of Rabanastre”? That would work too
    5) I find it a tad annoying that whenever a match against another player starts, I have to remember that I might not be Blue, but rather Red. This is confusing, as when playing against NPCs, you’re always blue, so it seems confusing when that’s no longer the case. Maybe not a major thing, and it’s more realistic this way it is, but it just bugs me whenever I partake in the tournament
    (5)
    Last edited by FarelTheGecko; 08-10-2019 at 06:13 PM.