Quote Originally Posted by Silver-Strider View Post
BoTD was still far more forgiving and had nearly double the duration of GL that it was still miles ahead of maintaining itself than GL and any of its maintenance tools. If GL lasted 30 seconds then it wouldn't be so farfetched a comparison but 16s max uptime vs 30s max uptime, even in the event that I was able to refresh GL prior to a transition and getting hit within the 16 seconds, I was looking at a 2s different BEFORE DRG hit BotD to get an extra 20 seconds on top. It's still a flawed comparison.
What does generation matter to a maintenance tool if the maintenance tool is sufficient to maintain what it's supposed to maintain? For the third time now, I have never compared the generation of the two abilities, only their ability to maintain their respective resources. BotD is better, but when well used RoE can maintain GL in nearly every situation BotD can maintain BotD.



Quote Originally Posted by Silver-Strider View Post
Except PB was on a minute long CD so to do the Tornado Kick Rotation on anything but in minute increments would be an absolute nightmare to actually pull off without being a DPS loss. The options were to get a weakened Demolish off due to having used Tornado Kick beforehand or having it land on a Snap Punch to minimize the losses, not to mention the reduced potency on the other skills you weaved during the build up to GL3 again.
Low SkS builds used TK per 30 seconds, not per minute. Even at a 1.82-second GCD, despite TK's scaling issues with SkS, I used TK 3 times per minute at a potency bonus over once per minute. I'm a bit shocked that you don't know this. It wasn't a nightmere so much as a faint Demo timing adjustment prior, easily dealt with.