Quote Originally Posted by ForteNightshade View Post
It makes the DPS role entirely irrelevant. While yes, people will still want faster kills. You don't actually need them anymore. Therefore, you have one role that actually serves zero necessity, which is bad design.
Even if the fight would have a low enrage timer, you can still force dps player to be in the team by introducing the right mechanics. A7s (rolespecific jails) or A13s (time gates) as examples. This problem of only tank/healer parties is not really big.

We also have a duty timer so 24h battles like in ff11 aren't possible.

Just dealing damage by doing your rotation correctly is somewhat of a skill but having a few deaths shouldn't make it impossible to clear it imo. Would be better if there is a way to recover the fight. We don't really have any use of cc either in savage, it's just focused so much on dmg. 24man and BA are like what savage should be....