Quote Originally Posted by TaiyouSeishin View Post
Its the hard dps checks that most complain about. Nothing wrong with having soft ones. Or even have enough damage going out healers need to constantly heal, so you want dps still, to kill the boss before they run out of mana (soft check).

For them, the dps check being there for every fight is stale.
Unfortunately it's here to stay, the enrage timer is there so that you have to do mechanics with minimal deaths to be able to clear, otherwise simply taking a red mage and a summoner to spam rezzes would be a viable progging option in savage raids minus the mechanics where you need everyone alive, like E3S' Tsunami phase.

They could design harder fights with less strict dps checks, but in that case people would just try to speedkill strat it so they see less mechanics before the boss dies, or as I said, red mage and summoner comps would be popular.