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  1. #1
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lyth View Post
    DPS checks are what make damage dealing jobs relevant. If you didn't have checks, you'd run an all tank/healer comp and hammer away at fights for hours just dodging mechanics until you cleared. That's also why there's been a push to differentiate tank/healer dps from pure damage dealer dps this expansion.

    That's not to say that the design of fights from a tanking/healing perspective is without problems, however. Auto-positioning bosses are anathema to good tank design. A7S was probably the last well designed fight from a tank perspective. They really need to review how they design their fights. The formula is kind of stale.
    Its the hard dps checks that most complain about. Nothing wrong with having soft ones. Or even have enough damage going out healers need to constantly heal, so you want dps still, to kill the boss before they run out of mana (soft check).

    For them, the dps check being there for every fight is stale.
    (0)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    Its the hard dps checks that most complain about. Nothing wrong with having soft ones. Or even have enough damage going out healers need to constantly heal, so you want dps still, to kill the boss before they run out of mana (soft check).

    For them, the dps check being there for every fight is stale.
    Unfortunately it's here to stay, the enrage timer is there so that you have to do mechanics with minimal deaths to be able to clear, otherwise simply taking a red mage and a summoner to spam rezzes would be a viable progging option in savage raids minus the mechanics where you need everyone alive, like E3S' Tsunami phase.

    They could design harder fights with less strict dps checks, but in that case people would just try to speedkill strat it so they see less mechanics before the boss dies, or as I said, red mage and summoner comps would be popular.
    (2)

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