Quote Originally Posted by Lyth View Post
DPS checks are what make damage dealing jobs relevant. If you didn't have checks, you'd run an all tank/healer comp and hammer away at fights for hours just dodging mechanics until you cleared. That's also why there's been a push to differentiate tank/healer dps from pure damage dealer dps this expansion.

That's not to say that the design of fights from a tanking/healing perspective is without problems, however. Auto-positioning bosses are anathema to good tank design. A7S was probably the last well designed fight from a tank perspective. They really need to review how they design their fights. The formula is kind of stale.
Its the hard dps checks that most complain about. Nothing wrong with having soft ones. Or even have enough damage going out healers need to constantly heal, so you want dps still, to kill the boss before they run out of mana (soft check).

For them, the dps check being there for every fight is stale.