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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    DPS checks are what make damage dealing jobs relevant. If you didn't have checks, you'd run an all tank/healer comp and hammer away at fights for hours just dodging mechanics until you cleared. That's also why there's been a push to differentiate tank/healer dps from pure damage dealer dps this expansion.

    That's not to say that the design of fights from a tanking/healing perspective is without problems, however. Auto-positioning bosses are anathema to good tank design. A7S was probably the last well designed fight from a tank perspective. They really need to review how they design their fights. The formula is kind of stale.
    (1)

  2. #2
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Lyth View Post
    DPS checks are what make damage dealing jobs relevant. If you didn't have checks, you'd run an all tank/healer comp\
    And why is it our business how they do it? If they want to take two hours to kill a boss isn't it their prerogative? You're making a non argument. People will still bring as many dps that they can simply to shorten the time between starting and collecting their loot.
    (1)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Atamis View Post
    And why is it our business how they do it? If they want to take two hours to kill a boss isn't it their prerogative? You're making a non argument. People will still bring as many dps that they can simply to shorten the time between starting and collecting their loot.
    Two reasons.

    It makes the DPS role entirely irrelevant. While yes, people will still want faster kills. You don't actually need them anymore. Therefore, you have one role that actually serves zero necessity, which is bad design. The second is it reduces the accomplishment of each fight. There's a reason no one really cares about 24 mans, for example. They're a war of attrition. Savage would become the exact same, especially as worse players would be demanding all tank/healer parties to carry themselves to a clear they really have no business getting. Learn the mechanics.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."