Quote Originally Posted by Nessiae View Post
Method has cleared every raid on the mythic (heroic is no longer the hardest difficulty) in less than 2 weeks of release for like the past 2 xpacs. And saying FF has 1 fight style is like saying Arthas is the same as Lootship, both are just don't stand in bad and dps(same as FF), however mechanics that you praise in one game exist in FF, like pass diseases (Arthas, but it's an Eden savage mechanic as well), dance to avoid aoes as a group (frostmourne phase for arthas and eden orb phase) with the dps check on top (killing adds on arthas before they stack up in number). I get you think that FF is a one trick for raiding but the only way I can see that applying is if you don't do savage or are just oblivious to the mechanics. It's just in FF almost every mechanic is a oneshot, which makes it feel the homogeneous.
Its the oneshot that is the issue. And the dps check itself that becomes more of the focus that is the issue. I remember Saurfang being a dps/gear check even in normal, i dont remember deathwhisper being one. I remember festergut being a dps check, but i dont remember rotface being on. Even in heroic.

The reason i feel they added mythic is mainly because they made heroic easier (certainly felt that way) and im not saying there ARENT mechanics in ff14, just seems to be something you either cheese, or not care as much as you do the dps check part.

Then again, only savage is considered endgame in this one, regular is just something anyone can do. Kinda like RF in WoW wherease regular, was more endgameish to those of the semi casuals. *shrug* either way its kinda what all games geared towards.

(Back in Cataclysm, Sinestra the heroic final boss in BoT took over a month before the first group downed it, if mythic is done in less than 2 weeks now, WoW disappoints me)