This does not apply for early clears: if you are wanting to prog fights and clear them within the first couple of weeks, tanks and healer DPS have to considered. We’re basically doing fights at minimum item level, with maybe a handful of i460/i470 pieces for people that cleared floors last week and this week.
We are Week 2 into the current Savage tier. Considering it’s impossible for DPS to have enough gear to make checks without the tanks and healers contributing their own damage, it is required for both of the other roles to provide assistance in this area at this time. That said, tanks and healers should always be supplying damage once their primary roles (maintaining enmity—which is a joke now; and healing) have been fulfilled.
I don’t think any of these fights are over-tuned, and I’d honestly say this is one of the easiest tiers I’ve participated in. They’re merely tight in terms of the DPS checks right now due to players not having gear, but any and all jobs are perfectly capable of clearing the fights.
While there are jobs that are having issues with undertuning right now, they are still capable of clearing Savage. However, the lower the skill of the player playing a job that is already undertuned is going to cause a bad image and stigma in the eyes of the community. Despite how powerful it eventually became in Alphascape, BLM was actively avoided for a long time due to player perceptions of the individuals who played it not living up to the damage standards the class had or just being bad in general (see: Ice Mages). The same can be said for SAM after its introduction in Stormblood: a lot of bad players picked up the job, and, as such, it got a bad reputation. It didn’t help that all SAM had to go on was it’s “big d damage” and no utility like jobs such as NIN, DRG, or MNK could bring a raid—so, if the SAM failed to fulfill its promise of “big d damage”, it was essentially useless to the raid. AST suffered from a huge stigma throughout a lot of early and mid-Heavensward due to how utterly unplayable it was when 3.0 launched, and MCH has had a stigma up until recently due to gameplay issues that, while not entirely rectified, were particularly egregious last expansion.
I agree that there are jobs that need to be addressed with regards to both gameplay and damage. However, that doesn’t meant that the fight encounters need to change; rather, the jobs themselves need to be adjusted.