Quote Originally Posted by Nessiae View Post
Specifically Deathwhisper was one, just the adds were the check, if they piled up you wiped. I feel like what you call cheese isn't actually cheese. Fights are designed with tanks being able to invuln a single mechanic or 2 over the course if a fight. Cheese would be stacking cleaver on E2S so that dodging the imps was easy. I also don't see any skill expression with healers just spamming heals out because raid dmg is high, if anything there is more skill expression in preemptive shielding that is prevalent in FF allowing healers to maximize their gcd usage for efficiency. You can clear a boss by being reactive (wow style healing) or proactive (sch style healing). Just one is more efficient.
Deathwhisper was hard to fail even as a pug tho, soft enrage of the adds not withstanding, the tanking add could have been done by a melee Shammy (and often was). Tho i find the healcheck boss of ICC to be very fun...

Supoose tho, that some people find that endgame only comprises of the last set of difficulty to suck. WoW used to have more layers, as even normal raids were "endgame".

Tho tbh, by the time i left WoW, saw raids in SWTOR, and what the endgame of GW2 looked like, im practically not stary eyed over raiding anymore anyway. Ill do savage/extreme (no real desire to do ultimate) if i got some friends wanting to go. But looking at the vids and trying some fights (not this tier yet). Heard es1 and 4 are fun, not sure if i want to do es3 if i start in the current tier...