Quote Originally Posted by TaiyouSeishin View Post
Its the oneshot that is the issue. And the dps check itself that becomes more of the focus that is the issue. I remember Saurfang being a dps/gear check even in normal, i dont remember deathwhisper being one. I remember festergut being a dps check, but i dont remember rotface being on. Even in heroic.

The reason i feel they added mythic is mainly because they made heroic easier (certainly felt that way) and im not saying there ARENT mechanics in ff14, just seems to be something you either cheese, or not care as much as you do the dps check part.

Then again, only savage is considered endgame in this one, regular is just something anyone can do. Kinda like RF in WoW wherease regular, was more endgameish to those of the semi casuals. *shrug* either way its kinda what all games geared towards.

(Back in Cataclysm, Sinestra the heroic final boss in BoT took over a month before the first group downed it, if mythic is done in less than 2 weeks now, WoW disappoints me)
Specifically Deathwhisper was one, just the adds were the check, if they piled up you wiped. I feel like what you call cheese isn't actually cheese. Fights are designed with tanks being able to invuln a single mechanic or 2 over the course if a fight. Cheese would be stacking cleaver on E2S so that dodging the imps was easy. I also don't see any skill expression with healers just spamming heals out because raid dmg is high, if anything there is more skill expression in preemptive shielding that is prevalent in FF allowing healers to maximize their gcd usage for efficiency. You can clear a boss by being reactive (wow style healing) or proactive (sch style healing). Just one is more efficient.