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  1. #81
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    I can understand why healers on the cutting edge would prefer the new AST. I don't think new AST is more fun than old AST, but it must be stressful healing content at the very highest end where you don't have any room for error. In that circumstance, wiping because you drew the wrong card would have to feel pretty awful. That said, even if the new system works better for those at that cutting edge, that doesn't mean it works best for everyone, and content should be designed with everyone in mind, or at least a majority. I have faith that if SE sat down and really devoted themselves to it (and read the healer forums and playtested it with actual healers) the could come up with a system that was more reliable while also being fun for a wider array of content.
    (10)

  2. 08-15-2019 12:06 AM

  3. #82
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Seraphor View Post
    There's also HealmeHarry, popular streamer, orange parsing Healer main.
    Guess what, he prefers the new AST.
    And not because it's 'technically' better, because he finds it more fun.
    and thats the issue with reworks some people really like the old and some really like the new there are still players who want a phys ranged with cast times and im sure when mudras get changed in 5.1 there are gonna be nin players arguing about which system is more fun
    (1)

  4. #83
    Player
    AhriSazame's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Asa Ittetsu
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Getting into a group and the dps is either all ranged or all melee as an AST is rather annoying and sub-optimal.
    (9)

  5. #84
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MintnHoney View Post
    I've seen many people say something to the effect of "oh yeah, you have a point, we should look into making sure everyone is made better and kept in good balance" in response to "WHM issues" when they were brought up.

    All the other times, we either had Dynia pestering the forum because "WHMs are doomed" and "AST and SCH deserve to suffer because *insert incoherent reasoning here*," or we had people saying "WHM isn't perfect, but it's in a way better spot than SCH and AST, I feel sorry for you" (at which point, the discussion continued to focus on SCH and AST).

    It really wasn't as as dismal as you make it out to be, and it still isn't. In fact, even in this very thread, you will find examples of WHM inclusion in needing to be fixed, and in the first 3 posts, no less.
    im just wating for some awsome "balance" patch from SE and I will tell you "like I said", I left healing before is too late and find fun in paladin and how well tanks is balanced now, I just quit this healer mess I have enough this healing mess since HW ...
    and you know im right since this shit happen in HW and SB ...
    (0)

  6. #85
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by AhriSazame View Post
    Getting into a group and the dps is either all ranged or all melee as an AST is rather annoying and sub-optimal.
    It's frustrating because the new system has major flaws like that. Instead of just balancing the cards better by tweaking numbers they went ahead and reworked the whole thing without fixing any of the problems of the old one. They still persist. Especially with respect to drawing *useless cards, otherwise they wouldn't have slapped the band-aid which was three charges of redraw on it.

    *Useless now being getting the wrong seal for divination.
    (13)

  7. #86
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe this belongs in the ‘things that annoy me’ thread but I still find it weird that Seraph has unique versions of Whispering Dawn and Fey Illumination but with the exact same effect and potencies. I know it’s too late for them to change the effects without breaking balance but I hope at some point in the future they can look at doing something to differentiate the Seraph versions from Eos/Selene versions.

    I also kinda wish Art of War wasn’t melee range too just for convenience lol. We were used to standing in melee range for Miasma II anyway, but I was thinking it’d be kinda cool if it was a targeted AoE like Shadowflare. It’d mean interaction with Sacred Soil and could maybe get a slow effect or something like that to compensate for being less spammable as a targeted aoe compared to being around the caster. Though, it would be kinda weird to spam a targeted AoE a filler AoE spell. That said, I get that the melee range requirement is to differentiate it from Holy and Gravity, and maybe changing it like that would make it feel too similar.

    Lastly, sometimes I wish Biolysis has some sort of debuff effect, maybe it’s just from the way it looks lol. Not as much of an ‘issue’ as much something I’d like developers to consider. I’d take a Miasma style debuff that doesn’t actually do much, it’d just be cool to use it thinking ‘I want to weaken this enemy’ than just ‘I want to slowly decompose your internal aether’ lol. I don’t think it would need too much of a damage reduction(if at all) if it was something nice to use, but not so much that you had to have a Scholar for Biolysis debuff.

    Also getting a double ranged/melee (it’s always double ranged lol) can be quite a pain. I always end up in a situation where I Draw melee cars, Shuffle, melee card again, and then I don’t know what to do with it lol. Throw it on the tank? One of the ranged? Maybe I’ll just Undraw it and cry somewhere lol. I usually just give up fighting and throw it on the ranged. Maybe they could give like a Card Transpose that turns the card into one of the opposite role lol.

    Additionally: more of a general healer issue but can we please replace Repose with something useful? Like, anything lol. Hell I’d take 4.0 Cleric Stance, and I could give [redacted] a run for their money when it comes to wanting ‘healers to heal’. It has some niche uses, like how you can use it in expert dungeons to Sleep enemies doing annoying AoEs or attacks (like those reptiles in Twinning that increase their attack or the Giant Armours in Akademia Anyder. Or you could just use one oGCD to heal from them and save yourself the trouble). I mean, we never had Repose in the role skills before now, so it’s not like healers can’t do solo things without it. I always wonder just what they wanted us to do with it
    (2)
    Last edited by Connor; 08-15-2019 at 08:41 AM.

  8. #87
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hatstand View Post
    I can understand why healers on the cutting edge would prefer the new AST. I don't think new AST is more fun than old AST, but it must be stressful healing content at the very highest end where you don't have any room for error. In that circumstance, wiping because you drew the wrong card would have to feel pretty awful. That said, even if the new system works better for those at that cutting edge, that doesn't mean it works best for everyone, and content should be designed with everyone in mind, or at least a majority. I have faith that if SE sat down and really devoted themselves to it (and read the healer forums and playtested it with actual healers) the could come up with a system that was more reliable while also being fun for a wider array of content.
    It is different, you see at the highest level they want AST for padding numbers. They were unhappy with the fact that AST did not draw balance all the time because it was the only card they wanted. If healing at their level was actually stressful then they would have appreciated Bole a lot for easing healing requirements. They also would have seen the value of Ewer in keeping healer MP up so the heals keep flowing. However they saw every card that was not Balance as useless.

    And based on AST representation at the high level even they do not really want to bring AST. It does not bring enough and the buffs are not strong enough so it is better to bring a WHM/SCH combo. Outside of those wanting to pad their personal numbers higher.
    (10)

  9. #88
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    I love AST. ASt has been my favorite healer for a long time now but this current iteration with the recent buffs is really quite nice. I do think its too many OGCD's to a lord/lady card right now but theres very little I would actually change about the job. The things that /do/ ruffle my feathers is that dying on a trial or savage encounter is far more punishing as Ast than either of the other healers. A death at the wrong time means you group could lose out on an entire divination. Losing not only your cards but your seals is incredibly punishing. Imo you should keep seals if you die.
    (2)

  10. #89
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zolvolt View Post
    The things that /do/ ruffle my feathers is that dying on a trial or savage encounter is far more punishing as Ast than either of the other healers. A death at the wrong time means you group could lose out on an entire divination. Losing not only your cards but your seals is incredibly punishing. Imo you should keep seals if you die.
    more punishing then losing your role ability to heal then? When SCH dies it loses it's fairy, the gauge and aetherflow. AST doesn't lose it's job when it is rezzed it loses it's support. And you can ask every ninja how much 10% dps across the board matters in trade for a healer in a raid. Your divination only gives 6%
    (1)
    Last edited by Uliq; 08-15-2019 at 12:37 PM.

  11. #90
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Uliq View Post
    more punishing then losing your role ability to heal then? When SCH dies it loses it's fairy, the gauge and aetherflow. AST doesn't lose it's job when it is rezzed it loses it's support. And you can ask every ninja how much 10% dps across the board matters in trade for a healer in a raid. Your divination only gives 6%
    It causes AST's rDPS contribution which is the entire reason you bring it in place of a SCH or WHM to tank which makes it not worth bringing to begin with. Unless the SCH dies after having just used Aetherflow when you get them back up they will shortly have their aetherflow stacks back. Getting their fairy back out is only 1 GCD cast.

    You also have to keep in mind that outside of burning sleeve draw which has a 3 min cooldown it takes 90 seconds for AST to potentially have their Divination back to being properly ready.
    (2)

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