I’d prefer not to have a ground targeting healer because placing sacred soil is already enough of a pain. Sacred soil over target is one macro I never want to do without, but I’d rather not rely on macros for my job’s main gimmick.

Also, I don’t want either geomancer or time mage specifically because these are two aspects that current healers have lost, and I’d rather not encourage a pattern of stripping away the identity of current healers to make way for new ones. I’d much rather see chemist, necromancer, or psychic out of the ones I’ve seen suggested. I also wouldn’t mind a Druid which was based entirely around plants, as opposed to the geomancer which would presumably also concern stone.