Results -9 to 0 of 50

Threaded View

  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    So, two things.

    One, I agree with introducing Geomancer, but not as a healer. Classically GEO hasn't actually had much in the way of unique healing skills (the best you can really say is the dev claims that Aerith was originally a GEO early in development... and now half her skills are healer LBs and strongly WHM-oriented), and usually comes off as more of a damage class; even in FF11 they were a DPS. I would much rather see GEO as a Magic DPS job, perhaps with some emphasis on supportive skills and area-denial. Put down a lot of group-buffing fields, use the offensive capabilities of Earth/Water/Wind magic that WHM didn't get to.
    A friend and I were discussing it the other day, and something that could be interesting would be seeing GEO gain Tornado as an enemy-grouping cooldown with a draw-in effect against enemies in combat with you, Quake as a persistent GTAoE with some impediment to keep enemies in it (ie periodic knockdown), and Flood as a burst AoE (or Flood as the persistent effect and Quake as a burst-stun).
    Maybe even steal Spiritual Ray from Y'shtola as an LB?

    Two, I think the next healer should explore territory that isn't covered by the other healers we have access to. As it stands, any support-focused effects you could pull out of GEO would be things that could easily be adopted by the other healers, particularly WHM; same with the demands to have a Time Mage when we already have AST pumping out Gravity (and allegedly stopping time), or some kind of "Plague Doctor" when that's literally SCH's storyline. We should go for a job that gives the job team a chance to stretch their wings.
    Like a Necromancer. Not that I'm biased.
    (4)
    Last edited by Archwizard; 08-16-2019 at 05:08 PM.