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  1. #1
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80

    Why is Dragonsight still a thing?

    I was thinking, how come Dragon-sights functionality is so clunky?

    I've tried many different things to try solving its chunkiness, would it be possible for it to be able to dragon-sight someone out of range while still using it on yourself?

    it's kinda sad that it requires a target, sure you can use it on yourself but then you lose out on the targeted buff it provides.

    I'd just like for it to have a radius for the tether and a cast range that is separated instead of treating them as the same thing.

    I have experimented with lot's of different macros for this ability and i have the same problem every time, I can either make it target the nearest person no matter what which will in fact give me the buff if Every-one is to far, or i can make it only target the DPS but will not trigger if they are all to far away.

    I'd seriously much rather them just do something else with this ability, they are better off putting power surge back in, or making dragon-sight only effect yourself in favor of buffing battle litany.

    The problem is no perfect macro exists for this.

    Macros I've tried :

    /macrolock on
    /target <2>
    /action "Dragon Sight"
    /action "Dragon Sight"
    /targetlastenemy
    /target <2>
    /action "Dragon Sight"
    /action "Dragon Sight"
    /targetlastenemy
    /macroicon "Dragon Sight"
    /macroerror off

    /macroerror off
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /macroicon "Dragon Sight"

    /macroerror off
    /macrolock on
    /target <2>
    /action "Dragon Sight"
    /targetlastenemy
    /targetpc
    /action "Dragon Sight"
    /targetlastenemy
    /macroicon "Dragon Sight"




    /macroerror off
    /macrolock on
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <3>
    /action "Dragon Sight" <3>
    /action "Dragon Sight" <3>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <2>
    /action "Dragon Sight" <1>
    /action "Dragon Sight" <1>
    /macroicon "Dragon Sight"


    /macrolock on
    /target <2>
    /action "Dragon Sight"
    /targetlastenemy
    /target <3>
    /action "Dragon Sight"
    /targetlastenemy
    /target <4>
    /action "Dragon Sight"
    /targetlastenemy
    /target <2>
    /action "Dragon Sight"
    /targetlastenemy
    /target <1>
    /action "Dragon Sight"
    /targetlastenemy
    /macroicon "Dragon Sight"
    /macroerror off


    Also i play on controller so <mo> isn't an option
    (5)

  2. #2
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    As far as I'm aware, Dragon Sight no longer technically requires a target; you can activate it and only buff yourself if you wish. The downside being that you lose out on giving someone else extra damage, which in itself is an overall DPS loss. Bearing that in mind, the option is still there if you deem it absolutely necessary, but ideally this should only be during solo content.
    (0)

  3. #3
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    they could easily fix this if they added a radius to the buff, since the way it works now you can only activate it if the other person is in range.
    (2)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,452
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    It feels clunky because you’re using a macro.
    Macros were specifically designed not to be great in battle.
    (7)

    http://king.canadane.com

  5. #5
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I don't think Pressing Circle + Down + Right Trigger + Button + Circle + X is going to be any faster.
    (5)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Have no issues myself using it on controller. Probably just takes a bit of practice and finding the right spot on your hotbar to put it, similar thing with Cover as well, possibly a few other actions.
    (1)

  7. #7
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    To elaborate on what Canadane is saying, macros do have a history of limited responsiveness. You may find at times that the macro takes a bit too long to work, or sometimes it'll fail to work at all depending on ping and other factors. Soft-targeting is often more reliable than using macros, once you've gotten the practice in.
    (1)

  8. #8
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I'm aware of all of this already. But thanks though.
    (2)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I thought there was another macro that someone had posted that was something like


    /ac dragon sight <t>
    /ac " " <6>
    /ac "" <7>
    " " <8>
    " " <2>
    " " <3>
    <4>
    <5>

    Something like that which cycles through all the possible targets. I don't know if it would work any better or not, though, haven't tried it personally. Our drg uses <mo> so that doesn't help. I didn't have too much issue with macro when I played drg at 70, worst case I just moved the person I wanted to buff to 2 in the party list so I could double tap Down select them relatively quickly. Only real issue (aside from the technical step of getting used to that) is that it's basically impossible to double-weave anything. But you can't really double-weave with macro either, so.
    (0)

  10. #10
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I posted one above like that since my party list is sorted differently you can double weave it still it just doesn't queue so you have to use dragonsight last in the double weave.

    The Op is about why dragon sight is a thing. Not about the macros they could perfectly change it without effecting balance if they just buff litany to compensate. They could even make it give the dragoon an eye stack so they can burst open with Norstrad there wasn't any reason to the ability since power surge was better it's just pointless added complexity.

    I'm not having any issues using dragonsight in a macro with double weave since your forced to clip jump with life surge later in the combo to insure a blood for blood full thrust. Unless you have 2.5gcd.

    I'm curious why when someone's dead and you use it on them it only gives it to yourself but if someone's still alive and they are out of range it doesn't. How come it doesn't just use it even if they are out of range and then give it to them when they go into range by making it a single target with a radius. Perhaps it's a limitation to the radius ability's but knowing how clunky it is. I understand it's extra engine work so it's like why even make the decision to implement it.

    The reasoning behind it is to decrease dragoons personal damage compared to power surge and give them more rdps.
    (0)
    Last edited by Renkei; 08-10-2019 at 09:34 AM.

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