There are two schools of thought on how summoners should play in XIV. The first school wants stronger Egi's that are more representitive of their primal forms. The second school of thought wants a more old school variation where summons are single use, strong attacks. The thing is, these two things are not mutually exclusive, and we can in fact have both. And better yet, this propsition requires very little in the way of new art assets.

First things first, remove Aetherflow abilities and put their potency onto Egi Assault's. Ifrit gains 300 potency for Crimson Cyclone and Flaming Crush, with Flaming Crush becoming single target only. Garuda gains 150 potency on Aerial slash and slipstream deals 50 potency, with a 50 potency constant damage. Titan gains 150 potency on Mountain Buster, and I suggest replacing Earthen Armor with Earthen First, a 300 potency attack which also raises a 20% hitpoint shield on you. This makes Titan a middle ground between Ifrit and Garuda. Finally, double the basic special attack power of Garuda and Titan and beef up Ifrits to 200 potency. Right now their basic special attack is anemic and needs a shot in the arm.

Now, for the other side of the fence and the one area that would require some additional art. Summoners would gain a new resource, called Primal Rage. Primal Rage builds up to the tune of 8 rage per primal special attack, and 10 per Egi Assault. This bar is the art I was talking about. At 100 Primal Rage, Enkindle becomes usable. Enkindle now causes your Egi to briefly assume their full Primal form ((But smaller, of course)) and deliver a beefed up version of their former Enkindle abilities. Ifrit deals 600 potency to his initial target with a 60 potency 15 second DoT and half of that to everything in a cone that is not his primary target. Garuda delivers a straight 700 potency attack to the target and all nearby enemies, and Titan delivers a 600 potency attack to his initial target then lays down his 40 potency per tick damage field. This makes Ifrit the king of single target, Garuda AoE, and Titan right in the middle. And now for where all that extra damage is coming from...

Finally, Dreadwyrm Trance remains the same, but now summon Bahamut summons the King of Dragons for a single, 1,300 potency attack that no longer unsummons your current Egi. He then hangs out looking awesome for a second before buggering off into the aether. Phoenix Trance no longer summons Phoenix, but when it ends Summon Bahamut turns into Summon Phoenix which does the same as Bahamut, summons the firebird to deal a 1,300 potency attack and apply her HoT to the party. Yes, this removes their attacks that they deal when you use abilities, but that damage is now tacked onto the new Enkindle.