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  1. #1
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kitfox View Post
    Your Machinist opener is insanely inefficient. Nobody should use it, ever. You don't even seem to know how the abilities work because you're wasting massive amounts of potency by not using enough Heat Blasts, not enough Gauss Rounds / Ricochets and delaying Drill for absolutely no reason.

    If you want to know about actual Machinist openers, I just released an optimization write-up on them on the Balance Discord and it's been added to our guide:

    The Balance 5.X Machinist Guide

    Machinist is not the only job you got wrong. All of your openers are off down to the the logic behind your raid buff alignment. I urge you to join our discord and talk to other theorycrafters if you want to improve your work because currently it's a far cry from anything optimized.
    So, before we even get to the Machinest mechanics, why exactly is my buff alignment logic off? As I stated way in the beginning, may classes have a lot of build-up to their openers, MCH included (the battery gauge).

    That said, I do realize that I might have 1 or 2 less heat blasts than I should and there are places where I should have put in a Gauss round and Ricochet rather than where I did, so I'll need to re-edit it later. Thank you for the feedback.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Oxdarock View Post
    So, before we even get to the Machinest mechanics, why exactly is my buff alignment logic off? As I stated way in the beginning, may classes have a lot of build-up to their openers, MCH included (the battery gauge).
    I’m guessing what Kitfox is getting at is that you don’t do all this build up first, and then pop raid buffs. If you delayed raid buffs and pots for when jobs finally had all their stuff built up, it would get a little ridiculous. I believe most are centered around how quick Trick Attack can be put up on the boss, along with things optimal for the specific job (e.g., DRG uses Dragon Sight, Litany, and a pot before it applies Chaos Thrust, which is the first combo it performs because you always want to get DoTs up and ticking on a boss ASAP; DNC and BRD both pre-pull potion because it catches all of their burst that way, and their burst ends with the conclusion of TF and RS respectfully, which pre-pull pots catch).

    However, I’m not a theorycrafter, so if I am incorrect, I will allow Kitfox to correct me.
    (0)
    Last edited by HyoMinPark; 08-10-2019 at 02:26 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Oxdarock View Post
    many classes have a lot of build-up to their openers, MCH included (the battery gauge)
    All classes have much less wind-up than you think. Almost every job begins their burst within 2-5 GCDs, not after 25-30s. Raid buffs are started immediately on pull with the longest ones and the shortest ones like Trick Attack coming out roughly around 10s to match them. Delaying causes massive dps losses for all classes because you're delaying your biggest hits for no reason. There's no 10-15s raid buff delay, you start them at 0s. You can see the most updated timings for all buffs here.

    You would know this if you actually played the classes. You shouldn't try to theorycraft openers unless you have a deep understanding of how the classes work and have considerable experience playing them. Almost all theorycrafters focus on a single class because it takes that much effort and time to properly research things for optimal rotations and openers. Trying to jump into every single class without even having them leveled to cap is a hopeless endeavor.
    (6)
    Last edited by Kitfox; 08-10-2019 at 06:24 AM.

  4. #4
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kitfox View Post
    All classes have much less wind-up than you think. Almost every job begins their burst within 2-5 GCDs, not after 25-30s. Raid buffs are started immediately on pull with the longest ones and the shortest ones like Trick Attack coming out roughly around 10s to match them. Delaying causes massive dps losses for all classes because you're delaying your biggest hits for no reason. There's no 10-15s raid buff delay, you start them at 0s. You can see the most updated timings for all buffs here.
    Again, why is it required that raid buffs go out as early as possible? The way I have it mapped out it the beginning, TA still comes out while most raid buffs are up, with Embolden being the exception due to how it works.

    Using MCH as an example, if TA comes out at 10 secs and it takes at least 15 seconds to build up enough battery gauge, and it takes 5 seconds for the Automaton to start attacking, how are you getting Pile Bunker off within the TA window?
    (0)