I see. If that is true, then that is unfortunate.
OP, I highly recommend you take what these players have to say seriously and to heart. I know that they work really hard on everything they do, and they probably know more about these jobs than you and I do. So I definitely don’t think the way to go about diving into theorycrafting is to ignore the theorycrafters and their math.
I also think you should play the jobs before you attempt to theorycraft them. Again, I mean no offense, but you haven’t even unlocked DNC, yet you’re trying to argue with me about optimal play and how the job actually works when I have been playing it since the expansion dropped and reading up on every bit of information the DNCs release that I can find. My performance may not be as great as theirs and I have a long way to go towards optimizing, but I like to think that I understand the theory and how the job plays a bit more than someone who hasn’t unlocked it.... I won’t attempt to speak on in-depth things about jobs I don’t know about purely because it’s likely I’d be wrong about it. So I really think you should consider doing the same.
Technical is 7s and Standard is 5s for the entirety of them. As you cannot use any GCDs until your Standard Finish and Technical Finish resolve due to them being bound to the GCD—and since we are talking about GCD skills here with Flourished procs and Saber Dance—that is why I have stated that the durations are 5s and 7s, respectfully.
I’m not even discussing the math here—I know that the hit for SF and TF come before the 5s and 7s (at 3.5s and 5.5s, respectfully). I’m talking purely about the duration of the skills themselves, which I think is important to note provided the conversation we were having about Flourish, utilizing the Flourished procs, and Saber Dance utilization.
EDIT: And I have hit the posting limit:
But you also ignored that you have to fit in a SF into your TF windows (eating up 5s of time), and that you also have to keep an eye on Saber Dance and use it so as to not overcap on Esprit, which can generate at an alarmingly high rate during TF with any party that is competent at what they do. The whole point I was making was that, by delaying your Flourish, you are inviting the potential of pushing Flourished procs outside of your major burst window (Technical/Devilment), which is a DPS loss. Your opener invites blatant delay of the skill compared to the standard opener that the DNC theorycrafters have provided, which is why I think it’s inefficient.
The standard opener for DNC is as follows:
-15s: Standard Step > Step > Step
-2s: Potion
On pull: Standard Finish > Technical Step > Step x4 > Technical Finish > Flourish > Rising Windmill > Devilment > priority based on (in order of priority): Saber Dance, Standard Finish, Flourished Procs (Fountainfall, Reverse Cascade, and Bloodshower) while weaving in FD3s and FD1s.
The only variant of this is if you have Dance Partnered with a DRG or a NIN, which favor a Devilment before you start Technical because it lines up better with their burst as opposed to the Devilment after Rising Windmill. As DNC is a support job, you adjust to support your partner with Devilment usage.
It’s also worth to mention that this opener lines up with all standard job openers so that Technical falls in line with both raid buffs and any personal buffs jobs may have, allowing them to have a strong burst.