Quote Originally Posted by Holyomen View Post
I'm risking stable damage for higher damage and HP restored.
When tanking, spike dmg gets enmity and HP back is always good.

If the crit attack power is high enough and crit rate is often enough, it may work out.
Although I'm doubtful, if the crit rate is over 35% I may opt for a crafted axe with double melded Savage Might to make the most of every crit.

Anyone want to lend me their Explorer's Moccasins?
How much extra damage do you think you actually do on a crit?