Quote Originally Posted by Holyomen View Post
Criticals hits yield 50-100% more damage normally, and that can be increased with higher crit attack dmg.
The big question is how often +122 Crit rate will make you crit, like Turtle already mentioned.
So if your normal crit rate is 10% and adding +122 increases your rate to 35-40% so that every 3rd attack lands for a crit, then in that case the crit build would not only out dps at STR & ATK build, it would also make for a decent tank build with all those crits giving HP back while under Rampage effect.


And yes, the "/" means or. No Darklight armor is meldable, so I'm giving the option of that or a multi melded Savage Might Materia on your choice of body armor.
There are extensive tests about Critical dmg, on mobs that are like 56 or 58, idr which number atm, even having one crit dmg + materia in your gear doesn't add enough to break the what you can do with no crit dmg +, and that number is only 15% dmg bonus.... so it really depends what you're fighting.

At the same time i'd love to figure out more about how much critical (or mag crit) rates are affected by the numbers, so far i'm leaning toward crit rate + things working like enmity, .1 for every 1, meaning that +122 would be a 12.2% increase in critical rate on most mobs within say 3-4 levels of your own, maximizing its effects 5 levels below you but then scaling down the further things are beneath you like most things do (to an extent). when mobs are higher, like 56+ would that rate still hold true or would it be much more awful because of dLvl mechanics which are nightmares right now?