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Ergebnis 31 bis 40 von 80
  1. #31
    Player
    Avatar von Marc-Vigar
    Registriert seit
    Jul 2019
    Ort
    Ul'dah
    Beiträge
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Faustkämpfer Lv 80
    Zitat Zitat von ksuyen Beitrag anzeigen
    To show who has a bigger peen? No thanks.
    No, to show who is playing the job correctly and who isn't so people can improve and do more content.
    (6)

  2. #32
    Player
    Avatar von Quor
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Windsun33 Beitrag anzeigen
    Like anyone has ever done that. SE is paranoid about that for some weird reason, yet never seen it happen in ANY game, including those that had a parser built in. Maybe it's a Japanese thing, where all the nails have to be exactly the same height.
    That is exactly why. Such a thing happened once, live, on a stream with a Japanese streamer who did a raid and a hardcore raid group all joined in with her and trolled her.
    (2)

  3. #33
    Player
    Avatar von Jukebox12
    Registriert seit
    Jan 2016
    Beiträge
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dunkelritter Lv 73
    So no one has seems these dummies in elder scrolls online
    (1)

  4. #34
    Player
    Avatar von Liam_Harper
    Registriert seit
    Feb 2018
    Beiträge
    3.470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    Weißmagier Lv 90
    Zitat Zitat von JowyAtreides Beitrag anzeigen
    This is entirely the point of Stone Sky Sea
    Stone Sky Sea is rubbish.

    What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:

    Dancing Plague EX Results
    DPS: 1000
    HPS: 0
    Damage Dealt: 180000
    Time: 3:00
    Critical Hit: 34% (expected average 30%)
    Direct Hit: 28% (expected average 31%)

    Notes:
    Higanbana downtime: 64 seconds.
    Jinpu downtime: 18 seconds.
    Shifu downtime: 5 seconds
    Positionals Missed: 8
    Meikyo Suishi unused for: 21 seconds
    Active Tsubame-gaeshi overwritten: 1 time

    ------

    Just an example but you get the idea.
    (7)

  5. #35
    Player
    Avatar von Quor
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Liam_Harper Beitrag anzeigen
    Stone Sky Sea is rubbish.

    What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:

    Dancing Plague EX Results
    DPS: 1000
    HPS: 0
    Damage Dealt: 180000
    Time: 3:00
    Critical Hit: 34% (expected average 30%)
    Direct Hit: 28% (expected average 31%)

    Notes:
    Higanbana downtime: 64 seconds.
    Jinpu downtime: 18 seconds.
    Shifu downtime: 5 seconds
    Positionals Missed: 8
    Meikyo Suishi unused for: 21 seconds
    Active Tsubame-gaeshi overwritten: 1 time

    ------

    Just an example but you get the idea.
    I would much rather dev resource time go into literally anything else besides an in-game excel spreadsheet. ACT exists for the people that want it; as long as they keep it to themselves they can use it to their heart's content.
    (1)

  6. #36
    Player
    Avatar von Aiscence
    Registriert seit
    Oct 2018
    Beiträge
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Maschinist Lv 90
    Stone sky sea is dumb. Lot of job with the required ilvl cant kill it (try e4s as mch with the required ilvl, and remember they are supposed to be done without food/pot) or you must create a dedicated rotation for the 3 min fights.

    They could add a parser in game, the rule of "dont harass people on their dps" (not literally but you know what I mean) is already there in the ToS, so nothing would change. Flame someone? get reported, that's it.
    (2)

  7. #37
    Player
    Avatar von Quor
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Aiscence Beitrag anzeigen
    Stone sky sea is dumb. Lot of job with the required ilvl cant kill it (try e4s as mch with the required ilvl, and remember they are supposed to be done without food/pot) or you must create a dedicated rotation for the 3 min fights.

    They could add a parser in game, the rule of "dont harass people on their dps" (not literally but you know what I mean) is already there in the ToS, so nothing would change. Flame someone? get reported, that's it.
    "Nothing would change" so why bother adding it then? Because stuff *would* change. You'd immediately get people justifying things with that old excuse used by exploiters since forever now; "It's in the game, so the devs must want us to use it. If they didn't want it in the game, they'd remove it." And we'd be back to square one. A DPS meter already exists, and it's stupidly simple to set up and begin using. There's no reason to further complicate things by having SE dedicate time and resources to creating something that already exists elsewhere.
    (2)

  8. #38
    Player Avatar von Rakshazi
    Registriert seit
    Jul 2018
    Ort
    Ul-Dah
    Beiträge
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Zitat Zitat von Trixze Beitrag anzeigen
    I want a damage meter!
    NO.
    The way people will use it is to only berate others and compare their d**k sizes. We have enough toxic people in this game and I, personaly, don't want to give them another tool to spread the poison.
    If you want to improve yourself - there is a special arena with special dummies for you to check your damage - "Stone, Sky, Sea" duty. It maybe a little dumb but it do the job.
    (1)

  9. #39
    Player Avatar von Seraphor
    Registriert seit
    Feb 2018
    Beiträge
    4.620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von Quor Beitrag anzeigen
    I would much rather dev resource time go into literally anything else besides an in-game excel spreadsheet. ACT exists for the people that want it; as long as they keep it to themselves they can use it to their heart's content.
    Except console players of course.

    While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
    Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
    This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
    It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
    Could even tie it to a very minor reward, something like +10% gil for each star.
    (1)
    Geändert von Seraphor (16.08.19 um 18:10 Uhr)

  10. #40
    Player
    Avatar von Quor
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Seraphor Beitrag anzeigen
    Except console players of course.

    While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
    Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
    This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
    It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
    Could even tie it to a very minor reward, something like +10% gil for each star.
    That's not a terrible idea, although I think making the "stars" hidden to everyone but the player they apply to would be the way to go. Keep it for personal reasons, allow it to be enabled and disabled at will and that would be something to look into.
    (1)

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