This is entirely the point of Stone Sky Sea
This is entirely the point of Stone Sky Sea
To be blunt Stone Sky Sea isn't an accurate reflection of DPS during an actual fight. It's a dummy parser. It'll verify that you meet the bare minimum gear requirements to meet the savage DPS checks and confirm you have some familiarity with the class you're playing, but it won't verify how well you are performing in the actual fight itself.
What I'd personally like to see is a self-only in-game parser that can only be turned on or off inside a sanctuary area. If someone wants to know their actual DPS, they will use that, but it explicitly cannot be used to harass other users in the manner Yoshi-P describes in previous interviews without other players asking you to turn it on, which can similarly be avoided by adding a PF option requiring that it be on for players to join.
The OP expressly mentioned a "target dummy that would show us our personal numbers so we could improve our own performance." This is Stone Sky SeaTo be blunt Stone Sky Sea isn't an accurate reflection of DPS during an actual fight. It's a dummy parser. It'll verify that you meet the bare minimum gear/skill requirements to meet the savage DPS checks but it won't verify how well you are performing in the actual fight itself.
What I'd personally like to see is a self-only in-game parser that can only be turned on or off inside a sanctuary area. If someone wants to know their actual DPS, they will use that, but it explicitly cannot be used to harass other users in the manner Yoshi-P describes in previous interviews without other players asking you to turn it on, which can similarly be avoided by adding a PF option requiring that it be on for players to join.
I had never heard of stone sky sea. I looked it up and I will try it out. Thank you for helping.
Stone Sky Sea is rubbish.
What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:
Dancing Plague EX Results
DPS: 1000
HPS: 0
Damage Dealt: 180000
Time: 3:00
Critical Hit: 34% (expected average 30%)
Direct Hit: 28% (expected average 31%)
Notes:
Higanbana downtime: 64 seconds.
Jinpu downtime: 18 seconds.
Shifu downtime: 5 seconds
Positionals Missed: 8
Meikyo Suishi unused for: 21 seconds
Active Tsubame-gaeshi overwritten: 1 time
------
Just an example but you get the idea.
I would much rather dev resource time go into literally anything else besides an in-game excel spreadsheet. ACT exists for the people that want it; as long as they keep it to themselves they can use it to their heart's content.Stone Sky Sea is rubbish.
What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:
Dancing Plague EX Results
DPS: 1000
HPS: 0
Damage Dealt: 180000
Time: 3:00
Critical Hit: 34% (expected average 30%)
Direct Hit: 28% (expected average 31%)
Notes:
Higanbana downtime: 64 seconds.
Jinpu downtime: 18 seconds.
Shifu downtime: 5 seconds
Positionals Missed: 8
Meikyo Suishi unused for: 21 seconds
Active Tsubame-gaeshi overwritten: 1 time
------
Just an example but you get the idea.
Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.
Last edited by Seraphor; 08-16-2019 at 06:10 PM.
That's not a terrible idea, although I think making the "stars" hidden to everyone but the player they apply to would be the way to go. Keep it for personal reasons, allow it to be enabled and disabled at will and that would be something to look into.Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.
Of course, make it purely personal.
Can't be abused out of people demanding to know what rank you got, which I think sounds pretty weak, but even then, it's vague enough to not be too informative to others.
It'd simply be "I only got 3 stars last time, I should try for 4 stars."
The 'Speed of Completion' would be the party-wide metric to go by.
The 'Personal DPS/HPS' would be your personal metric to measure improvement on.
The 'Enemies killed' would be the dick-waving grade to boast with, that wouldn't overtly shame anyone for poor performance.
Last edited by Seraphor; 08-16-2019 at 07:06 PM.
Oh it would be abused. Back in the late 2000's WoW had an addon called GearScore, which took your average ilvl and compared it to what was needed to clear something and when you were overgeared status. Orange was "clearable, but needed to work for it" while Green was "overgeared" for the content. You had plenty of people enforcing "green or better" for raids and what not even when they themselves were orange or worse. It was terrible, and directly responsible for a lot of original vanilla WoW players deciding to up and leave (keep in mind these were people who were just peachy keen on pretty much any other mod, including dps and threat meters). Point being, it really ruined the enjoyment of the game because it was such an arbitrary thing.Of course, make it purely personal.
Can't be abused out of people demanding to know what rank you got, which I think sounds pretty weak, but even then, it's vague enough to not be too informative to others.
It'd simply be "I only got 3 stars last time, I should try for 4 stars."
The 'Speed of Completion' would be the party-wide metric to go by.
The 'Personal DPS/HPS' would be your personal metric to measure improvement on.
The 'Enemies killed' would be the dick-waving grade to boast with, that wouldn't overtly shame anyone for poor performance.
Translating that to here you'd have people requiring certain star levels/hps/damage total thresholds - proof provided via screenshot - or else no admittance. The same restrictions on ACT usage with others would be enforced of course, but that wouldn't stop the min/maxing munchkins from attempting to do what's in their nature.
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