


			
			
				That's not a terrible idea, although I think making the "stars" hidden to everyone but the player they apply to would be the way to go. Keep it for personal reasons, allow it to be enabled and disabled at will and that would be something to look into.Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.
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