That is exactly why. Such a thing happened once, live, on a stream with a Japanese streamer who did a raid and a hardcore raid group all joined in with her and trolled her.
So no one has seems these dummies in elder scrolls online
Stone Sky Sea is rubbish.
What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:
Dancing Plague EX Results
DPS: 1000
HPS: 0
Damage Dealt: 180000
Time: 3:00
Critical Hit: 34% (expected average 30%)
Direct Hit: 28% (expected average 31%)
Notes:
Higanbana downtime: 64 seconds.
Jinpu downtime: 18 seconds.
Shifu downtime: 5 seconds
Positionals Missed: 8
Meikyo Suishi unused for: 21 seconds
Active Tsubame-gaeshi overwritten: 1 time
------
Just an example but you get the idea.
I would much rather dev resource time go into literally anything else besides an in-game excel spreadsheet. ACT exists for the people that want it; as long as they keep it to themselves they can use it to their heart's content.Stone Sky Sea is rubbish.
What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:
Dancing Plague EX Results
DPS: 1000
HPS: 0
Damage Dealt: 180000
Time: 3:00
Critical Hit: 34% (expected average 30%)
Direct Hit: 28% (expected average 31%)
Notes:
Higanbana downtime: 64 seconds.
Jinpu downtime: 18 seconds.
Shifu downtime: 5 seconds
Positionals Missed: 8
Meikyo Suishi unused for: 21 seconds
Active Tsubame-gaeshi overwritten: 1 time
------
Just an example but you get the idea.
Stone sky sea is dumb. Lot of job with the required ilvl cant kill it (try e4s as mch with the required ilvl, and remember they are supposed to be done without food/pot) or you must create a dedicated rotation for the 3 min fights.
They could add a parser in game, the rule of "dont harass people on their dps" (not literally but you know what I mean) is already there in the ToS, so nothing would change. Flame someone? get reported, that's it.
"Nothing would change" so why bother adding it then? Because stuff *would* change. You'd immediately get people justifying things with that old excuse used by exploiters since forever now; "It's in the game, so the devs must want us to use it. If they didn't want it in the game, they'd remove it." And we'd be back to square one. A DPS meter already exists, and it's stupidly simple to set up and begin using. There's no reason to further complicate things by having SE dedicate time and resources to creating something that already exists elsewhere.Stone sky sea is dumb. Lot of job with the required ilvl cant kill it (try e4s as mch with the required ilvl, and remember they are supposed to be done without food/pot) or you must create a dedicated rotation for the 3 min fights.
They could add a parser in game, the rule of "dont harass people on their dps" (not literally but you know what I mean) is already there in the ToS, so nothing would change. Flame someone? get reported, that's it.
NO.
The way people will use it is to only berate others and compare their d**k sizes. We have enough toxic people in this game and I, personaly, don't want to give them another tool to spread the poison.
If you want to improve yourself - there is a special arena with special dummies for you to check your damage - "Stone, Sky, Sea" duty. It maybe a little dumb but it do the job.
Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.
Last edited by Seraphor; 08-16-2019 at 06:10 PM.
That's not a terrible idea, although I think making the "stars" hidden to everyone but the player they apply to would be the way to go. Keep it for personal reasons, allow it to be enabled and disabled at will and that would be something to look into.Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.
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