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  1. #71
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RoyalBeef View Post
    People will be called out on farms as well. When a kill takes 10 minutes instead of 5, and I potentially have to run it 99 times that's equal to 500 minutes, or 8 hours, which is more than I get to play in total mo-fri, wasted by people either slacking or being bad. Doesn't fly, they get a warning to step it up or be kicked if they don't.
    The policy and rules are there, if someone admittly using such tool, it could end up being ban
    And if you have to farm all 99 in 1 week, look for another party or just kick the player.
    (1)

  2. #72
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Misutoraru View Post
    The policy and rules are there, if someone admittly using such tool, it could end up being ban
    And if you have to farm all 99 in 1 week, look for another party or just kick the player.
    Hate that I couldn’t edit on phone.
    Officially such tool is never allowed, not on any platform, they just assume no one using it. One can only get ban if admit using such tool, and SE do not actively searching player who might be using it until a report is being submit. SE clearly believe the bad bought by such tool out weight the good it does.
    (1)

  3. #73
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Berethos View Post
    because they don't want to enforce dps meters as a way the game itself judges the value of its players?.
    If you design your game's encounters around having to do X damage in Y minutes, thats what it boils down to tho. Players looking at parses and a player only being worth the DPS they bring is merely the natural, logical reaction to that formula, from the game's perspective it's kinda "working as intended".
    (2)

  4. #74
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RoyalBeef View Post
    If you design your game's encounters around having to do X damage in Y minutes, thats what it boils down to tho. Players looking at parses and a player only being worth the DPS they bring is merely the natural, logical reaction to that formula, from the game's perspective it's kinda "working as intended".
    If that’s what you looking for I suggest an improve stone sky sea. A stone sky sea told you if you do enough damage to pass the fight required in set period of time, it have to be able to reflect real fight scenario and tell you if you pass or not, and if you fail it could give you a little indication like close just need to work abit harder, still a way to good and far from it. Little bit like how garther work in 1.0
    (1)

  5. #75
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Dummy fights and a real fight scenario with mechanics are totally different things. Sure, they will find out if they have or dont have enough DPS for a stationary boss who doesnt have any mechanics, but...
    How many of those are in this game? They wont see how punishable it is to disengage for another 0.5 seconds etc.
    (1)

  6. #76
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    It might be nice to have a parser and combat logs built in that referenced other people only by their job name plus a number if there were dupes. So the combat log itself would even not name the others in a group, such that third party sites would only be a record of personal logs.

    Seeing how you compare to others is vital for determining how well you’re doing. But those others could just as well be anonymized to prevent “shaming”.
    (2)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #77
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CrashofZenki View Post
    Dummy fights and a real fight scenario with mechanics are totally different things. Sure, they will find out if they have or dont have enough DPS for a stationary boss who doesnt have any mechanics, but...
    How many of those are in this game? They wont see how punishable it is to disengage for another 0.5 seconds etc.
    that's why I mention a improve version that could reflect real fight scenario, not just a non moving dummy
    (1)

  8. #78
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    (SSS) Stone, Sky, Sea, worked originally for Alexander Savage because it had Door bosses and back then a lot of players didn't pass the DPS check. So lots of parties never got into the real fight. Now that door bosses are gone, SSS needs some changes or SE maybe needs to have a system to show players a basic rotation. For example, maybe add an Advanced feature to the Hall Of Novice, or have a NPC from Job quests show examples of a basic rotation. For BLM maybe show the Sharpfire opener and what your rotation is after that. So players at least know the basics. And players can learn advanced openers like No Blizzard 4 opener on their own. But yeah SSS worked for Alexander but for the new Savage, we need something else.
    (1)

  9. #79
    Player
    Niko_Kishiko's Avatar
    Join Date
    Jan 2012
    Posts
    164
    Character
    Otto Majik
    World
    Mateus
    Main Class
    Arcanist Lv 80
    I want a dps meter that will just show me my own numbers. I dont want to know what others are doing really. It would be nice to have a dps report after every encounter but it would be great if they could just give us our numbers during the Stone, Sky, Sea.
    (1)

  10. #80
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RoyalBeef View Post
    If you design your game's encounters around having to do X damage in Y minutes, thats what it boils down to tho. Players looking at parses and a player only being worth the DPS they bring is merely the natural, logical reaction to that formula, from the game's perspective it's kinda "working as intended".
    Which the devs know and understand, and why they turn a blind eye to it in this game and why it's allowed via the modding API in Blizzard's flagship MMO WoW.

    The point I was getting across, though, is that BOTH companies do not want to have a developer created and maintained damage meter.
    (2)

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