Or the ones that do, but misunderstand or misinterpret their use. The "I only use single target skills because the AoE ones have less potency" players.
Which is probably why they turn a blind eye to the use of ACT (streamers actively use it, visible for the world to see, and nothing happens) as long as you're not using it to shame or belittle someone. They get that it's a useful tool, they just don't believe in making it an officially supported feature, created and maintained by them. It's even possible that it might be officially allowed as a third party mod if those were allowed, and those mostly aren't because PS4 doesn't allow mods and they want to keep parity between platforms.
Course...guess what other major MMO has devs that refuse to implement a built-in parser, created and maintained by the dev team, because they don't want to enforce dps meters as a way the game itself judges the value of its players? Here's a hint - their company name rhymes with Lizard.
If you design your game's encounters around having to do X damage in Y minutes, thats what it boils down to tho. Players looking at parses and a player only being worth the DPS they bring is merely the natural, logical reaction to that formula, from the game's perspective it's kinda "working as intended".
Which the devs know and understand, and why they turn a blind eye to it in this game and why it's allowed via the modding API in Blizzard's flagship MMO WoW.If you design your game's encounters around having to do X damage in Y minutes, thats what it boils down to tho. Players looking at parses and a player only being worth the DPS they bring is merely the natural, logical reaction to that formula, from the game's perspective it's kinda "working as intended".
The point I was getting across, though, is that BOTH companies do not want to have a developer created and maintained damage meter.


Didn't one of the devs say at one point that they would never add a parser expressly to prevent the toxicity that seeing others' damage numbers can cause?
As someone who played WoW for the better part of a decade and who's been at both ends of the meters, I don't blame them for that attitude. I've seen plenty of people throw damage meters around either to gatekeep players from "farm" content, justify their own superiority complexes in pugs, or talk down to players who are just trying to get their dailies over with.
Hell, I've even seen that in 14 with streamers using modded parsers, talking behind the backs of players in leveling dungeons.
I understand there is a practical use in being able to gauge one's own damage output, but that won't help you in a vacuum, and to be honest I find the kinds of people who value knowing parses don't often care about using it constructively for others. To open the door for feedback also opens the door for demotivating bile, and given that it is a game, the devs are responsible for making sure we enjoy it.
Saying that they don't want to give parse because of toxicity is insulting us and anyway they can creat a parse that show only self DPS.
And why not just show the DPS mumber near the HP bar of Striking dummy ?



like i mention before, a personal meter will eventually turn into : show me your number or kick, or I have this number I am superior than you, a personal meter will be the same
They should just apply the pvp meter to pve, you don’t see it until the end so it can’t be used for bullying but people who are interested can stay and look at it.
http://eu.finalfantasyxiv.com/lodestone/character/14725396/
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