
The OP expressly mentioned a "target dummy that would show us our personal numbers so we could improve our own performance." This is Stone Sky SeaTo be blunt Stone Sky Sea isn't an accurate reflection of DPS during an actual fight. It's a dummy parser. It'll verify that you meet the bare minimum gear/skill requirements to meet the savage DPS checks but it won't verify how well you are performing in the actual fight itself.
What I'd personally like to see is a self-only in-game parser that can only be turned on or off inside a sanctuary area. If someone wants to know their actual DPS, they will use that, but it explicitly cannot be used to harass other users in the manner Yoshi-P describes in previous interviews without other players asking you to turn it on, which can similarly be avoided by adding a PF option requiring that it be on for players to join.
I had never heard of stone sky sea. I looked it up and I will try it out. Thank you for helping.
Stone Sky Sea is rubbish.
What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:
Dancing Plague EX Results
DPS: 1000
HPS: 0
Damage Dealt: 180000
Time: 3:00
Critical Hit: 34% (expected average 30%)
Direct Hit: 28% (expected average 31%)
Notes:
Higanbana downtime: 64 seconds.
Jinpu downtime: 18 seconds.
Shifu downtime: 5 seconds
Positionals Missed: 8
Meikyo Suishi unused for: 21 seconds
Active Tsubame-gaeshi overwritten: 1 time
------
Just an example but you get the idea.



I would much rather dev resource time go into literally anything else besides an in-game excel spreadsheet. ACT exists for the people that want it; as long as they keep it to themselves they can use it to their heart's content.Stone Sky Sea is rubbish.
What it should do is pause the timer immediately when the dummy dies, then open a window displaying your statistics. Something like:
Dancing Plague EX Results
DPS: 1000
HPS: 0
Damage Dealt: 180000
Time: 3:00
Critical Hit: 34% (expected average 30%)
Direct Hit: 28% (expected average 31%)
Notes:
Higanbana downtime: 64 seconds.
Jinpu downtime: 18 seconds.
Shifu downtime: 5 seconds
Positionals Missed: 8
Meikyo Suishi unused for: 21 seconds
Active Tsubame-gaeshi overwritten: 1 time
------
Just an example but you get the idea.
Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.
Last edited by Seraphor; 08-16-2019 at 06:10 PM.



That's not a terrible idea, although I think making the "stars" hidden to everyone but the player they apply to would be the way to go. Keep it for personal reasons, allow it to be enabled and disabled at will and that would be something to look into.Except console players of course.
While the example above is probably a bit too indepth for a built in meter, I wouldn't be opposed to some kind of 'Battle Report' feature, that simply graded your performance at the very end of a duty after commendations had been made.
Something like Speed of Completion, Personal DPS/HPS, Enemies killed, etc. and simply gave you a 5 star rating in each field.
This at the very least would alert those who are playing badly to that fact, and some metric by which to measure improvement.
It would also give incentive to go beyond simply 'clearing the content'. Day 1 savage prog would probably see everyone getting 1/2 stars, but by week 3 when everyone's mastered it, you'll see 4s and maybe 5s.
Could even tie it to a very minor reward, something like +10% gil for each star.

I want numbers also. But I think the joke is on us - as the game already has a damage meter. Unfortunately you only get to see it at the end of PvP.
Just put the existing PvP screen at the end of each dungeon/trial etc. Problem solved.

Game has tight DPS checks --> no parser for PS4 people????
And nope, Stone sky sea does not help me get better during mechanics.
Yep, many people want a fully functional damage meeter into the game so that we don't have to use a cluncky and buggy third party program.
But you know... there's this old prophecy that the implementation of a damage meter into the game will be the start of the next umbral calamity... so they better not.
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