The current patch had too little buffs for NIN and SAM. SAM should be higher on personal DPS. tho, their rDPS spot IS correct, but the numbers are incorrect, compaired to the other Melees.
NIN however is not where it should be just yet, we are still missing about 5% rDPS
Also, Im surprised we didnt see any buffs on DNC, as it is basically the Ranged equivalent of NIN. It should be the highest rDPS but lowest pDPS out of the Physical Ranged classes.
I believe on paper Ninja rDPS is higher, but requires optimal play (which can be difficult right now). Sam is supposed to get some more tweaks in 5.1, with Shoha changes, but we'll see how much that actually helps.
At least NIN and SAM got buffs. SMN literally got a QoL update that literally only reverted their fester ruin gimmick they added in ShB, that severely punished us for letting DoTs fall off for a second.The current patch had too little buffs for NIN and SAM. SAM should be higher on personal DPS. tho, their rDPS spot IS correct, but the numbers are incorrect, compaired to the other Melees.
NIN however is not where it should be just yet, we are still missing about 5% rDPS
Also, Im surprised we didnt see any buffs on DNC, as it is basically the Ranged equivalent of NIN. It should be the highest rDPS but lowest pDPS out of the Physical Ranged classes.
It’s not about whether you agree with it or not though, in a situation where your co-healer is dead, and raid damage is coming out, WHM can get the party healthy a lot easier than AST because they don’t need to be saving cooldowns to do it. And it’s not like they need to plan their CDs in the first place. Obviously AST can clear the content, but in progression when gear is lower. WHMs healing kit does it better by comparison. AST gcds aren’t as good when Neutral Sec isn’t active. AST flexibilty comes from the fact that you can shape it's healing kit around your CO-healer to give them damage GCDs that they might not get without an AST. WHM generally hold their aflatus for needed damage or mobility, sometimes both as it pays them back DPS after using it 3 times. it's a dps gain if there is down time. None of your points are misguided, you're just overlooking the fact that AST best healing tools are 2 60 sec ogcds that heal for 700 potency and a largess/double shield regen in neutral sect. compared to WHM who has Cure 3, a direct 550 that can be used as needed with no CD, Thin air also invalidating it's mana cost where as lightspeed only delays it for AST, The aflatus rapture is a medicia that cost no mana and can let them weave, Temperance is far better mitigation than collective unconscious since they nerfed CU since stormblood and can cover waves of damage as opposed to 1 big hit while also being a Mantra for the raid. WHM has a much better healing kit for progression and recovery. AST kit shines most when it's calculated to support the SCH and WHM so they can heal less and gain more GCDs. This is the dynamic the jobs have always shared where alphascape was really the only time that came into question.Can't say I agree with this honestly. I have no problem with high healing phases on my AST. Proper Earthly Star usage, Horoscope usage, and Neutral Sect see to that. I've never had an issue keeping up, mostly because Neutral Sect is so powerful. It provides absorption and a powerful regen to boot, and can be reapplied if need be. Plenary Indulgence is strong, but you would need to spend 2 or so Medicas or Afflatus Raptures to match a Horoscoped Helios 1 or 2 in the same situation. Speaking of, Afflatus Abilities also cost the WHM more to cast then AST's heals cost them due to weaving. Lightspeed may not give you as much bang for your buck mana wise, but it's the skill you would use for those situations where you need direct fast healing. Also it lets the AST heal on the move, something WHM can't do during mechanics without being risky, blowing Swiftcast or using all of their lilies to do. Hell I've had do this in E1S a few times with Neutral Sect, and the healing output is insane. Aside from Cure 3, the potencies of both healers are fairly close, but AST's flexibility as you put it allows it to adapt to situations better then WHM does in my opinion, since they can heal and DPS fluidly while WHM, whose major party contribution is their DPS, cannot do this very well without spending more resources. This isn't to say WHM's healing kit is bad, but I don't think it's stronger then AST's by any means.
Last edited by Wayfinder3; 08-30-2019 at 05:07 AM.
NINs was bellow Physical Ranged jobs in rDPS. NIN is far away from where it should be to compete with the other Melees. The "buff" is yet another 50 potency to Gust Slash.
Uh, Ninja is now pulling only a few hundred DPS below Dragoon. Why would it get another 5%? That would make it straight up better. pDPS is more or less irrelevant now. rDPS should be the only focus, and while Dancer is, indeed, weak. It's far from the Range equivalent. It's only 500 or so below Bard whereas Ninja was over a 1,000 below Dragoon. Now it does need a bigger buff compared to Bard and Machinist. But that's another topic.The current patch had too little buffs for NIN and SAM. SAM should be higher on personal DPS. tho, their rDPS spot IS correct, but the numbers are incorrect, compaired to the other Melees.
NIN however is not where it should be just yet, we are still missing about 5% rDPS
Also, Im surprised we didnt see any buffs on DNC, as it is basically the Ranged equivalent of NIN. It should be the highest rDPS but lowest pDPS out of the Physical Ranged classes.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
And an increase more than 500 potency per minute accordingly. Is there some parallel universe I'm not aware of where a significant increase to ppm at no cost elsewhere is not a buff?
I hope I did the math right.
Eden
BLM vs SMN: 7% avg (1k), 10% max (1.4k)
BLM vs RDM: 10% avg (1.2k), 14% max (2k)
Alphascape
BLM vs SMN: 3% avg (200), 6% max (500)
BLM vs RDM: 10% avg (700) 13% max (1.1k)
Sigmascape (before SMN got dethroned by BLM)
SMN vs BLM: 1% avg (ones to tenths), 3% max (200)
SMN vs RDM: 9% avg (500), 12% max (800)
Deltascape
SMN vs BLM: 6% avg (300), 1% max (below 100)
SMN vs RDM: 12% avg (600), 9% max (500)
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