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  1. #41
    Player
    Zwipp's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Katye Snowblessed
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by swiss_Momo View Post
    got all the event items after a few minutes of comfy gathering & crafting instead. In my opinion they should just delete the jump tower all together instead of wasting dev time by adding that no mounts zone.

    btw, I did get both the Kugane tower and lamp post vistas pre BLU, and it gave me absolutely no sense of accomplishment other than "thanks god this dark chapter in my XIV gaming experience is finally over"
    The Moonfire Faire jump tower is made for people who like jump puzzles, it's not there to force anyone to do it. That's why there is no reward from getting to the very top.

    You may think events are a waste of dev time, but trust me, there are a lot of players who enjoy them.
    (5)

  2. #42
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    i think the biggest thing about stuff like this in an MMORPG is the fact that it simply doesn't belong. MMORPG's are not even remotely close to being designed for platforming elements. i don't say this because of my lack of skill, it is just simple truth. (i got to the top last year, but it did take me damn near the entire event. and that was spending like 1~3hours per day on that thing. LOL *facepalm* :-x)

    in general, things like edge detection and edge physics are very lacking in an MMORPG. this is normal. it simply saves on server resources. hence why it is common to have invisible walls and ledges and such. it is just less calculating/processing to be done.

    to top that off, we have no regular control over our character while it is in the air. i think if we could shift movement while jumping then that would make a worlds difference when it comes to this stuff.



    personally... i have played several MMORPG's with platforming elements, and these things always turn out to be frustrating. i am not saying to remove this tower, or that SE shouldn't make it. i am just saying that MMORPG's and platforming elements don't mix.
    (1)

  3. #43
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    The only issue I have with the tower is that the jumping and the collision detection is complete inconsistent. You'll jump the same way 30 times, yet once or twice out of that 30 times you'll either go flying or barely jump an inch in front of you. You'll jump up a wall without issue or suddenly the game decides to have you hit your head on something invisible. That is what makes it frustrating.
    (1)
    Last edited by Ryaz; 08-12-2019 at 05:35 AM.

  4. #44
    Player
    Fryfor's Avatar
    Join Date
    Oct 2018
    Posts
    78
    Character
    Fryfor Small
    World
    Balmung
    Main Class
    Bard Lv 100
    Really, it's only frustrating at the very top trying to finagle your character on the edge of invisible platforms to not hit your head on a ceiling and fall. To this day I don't know an easy way to do it consistently. Even lining up the hitbox targeting myself just makes me fall jumping too short or hitting a wall. It's really annoying at that point.
    (2)

  5. #45
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MPK View Post
    No thanks. Waste of developer resources. There's no rewards getting to the top anyways so why bother?
    The debuffs already exists in the game. They would just need to add it to the code to apply it as you entered the area. I bet it could be done in less than 10 minutes.
    (0)

  6. #46
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,307
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I like the platforming elements and I love the jump puzzles. Jumping works similarly to how jumps in the original Castlevania games worked- you can't adjust your trajectory while mid-air, so you have to plan out your speed and angle beforehand. I appreciate that level of strategy a lot.

    I do agree that the invisible barriers are infuriating though. For many of the jumps in this puzzle especially, I need to jump into areas that are nearly non-existant. For one, I need to edge off the platform before making jump- and I need to edge so much that my character will be visibly standing on nearly nothing. If I don't do that, I'll be sent tumbling to the ground by an invisible barrier, Kaizo Mario World style.

    In summation, jump strategy is good, but invisible barriers need adjusted.
    (0)

  7. #47
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HWalsh View Post
    Ooooooooh... I take it back... I didn't even see that... Oh I've got to try that. That looks fun. Really fun.
    Fun is subjective. I see this jump puzzle as a tower of masochism; because despite my frustration trying to get to the top of this damn thing, and failing multiple times near the end, I can't seem to stop myself from trying. I don't know where the pleasure is coming from, but it's there. There can be no other explanation, but fun is not the word I would use. Maybe compelled lol

    If my character could talk to me, she would ask me why I'm punishing her for no apparent reason
    (0)

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