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  1. #1
    Player
    GUkraine's Avatar
    Join Date
    May 2013
    Posts
    7
    Character
    Blu Maus
    World
    Cactuar
    Main Class
    Summoner Lv 80

    Why isn't RDM's Riposte combo tied to one button?

    This isn't a plea to dumb the class down or anything, as I scantly believe pressing 1-2-3 in sequential order is difficult, but I still can't figure out why Riposte combo isn't just one button.

    There's no logical reason for this set in stone combination, that comes after 30 seconds of resource building, to take up three keybinds. It's not like we're a DPS that has the option to take the first skill of the three and weave it into a different combination. If there were variation in the combos that we could do, then sure, but this? This is just unnecessary, and it looks as equally redundant sitting on our hotbars. From my understanding PvP templates do this, and im not advocating for a 100% implementation of them, but in this particular case, I could only see it as being benificial.

    I really hope that the dev's just consolidate this combo into one button to allow more room for future abilities (regarding available keybinds).
    (13)

  2. #2
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Many classes have this problem. Paladins, MCH, DRK, GNB ect all have a 1-2-3 combo that doesn't split or do anything interesting. If you queue for PvP you may very well find you have a single button that does the entire combo. They have gone so far as to have the NPC scions with you that you take control of in various story dungeons also have this mythic one button combo *Glares at Thancred*

    It is a mystery why they do not give them to us, especially after they wanted to remove "button bloat" by removing many fun abilities while retaining pointless multibutton combos.

    (5)

  3. #3
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Atamis View Post
    Many classes have this problem. Paladins, MCH, DRK, GNB ect all have a 1-2-3 combo that doesn't split or do anything interesting. If you queue for PvP you may very well find you have a single button that does the entire combo. They have gone so far as to have the NPC scions with you that you take control of in various story dungeons also have this mythic one button combo *Glares at Thancred*

    It is a mystery why they do not give them to us, especially after they wanted to remove "button bloat" by removing many fun abilities while retaining pointless multibutton combos.

    It's not a mystery: Yoshida said himself he think pressing the same button 3 times for a combo is boring. The reason they are chained in PVP and RP-instances is because someone convinced him the added complexity was detrimental to the content.

    Personally, I think it's super dumb: different keybinds for one combo is just button bloat. They wouldn't have to take so many skills out if they'd consolidate more combo: we already see a variation of that idea with upgraded moves.
    (6)
    Last edited by Ardox; 08-09-2019 at 05:15 AM. Reason: typos

  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Personally, I'd love to see chain-combo actions (or whatever you want to call them). This is one of my two most desired QoL changes that I'd like to see added to this game, and I've participated in many a thread about it.

    So, just to get it out of the way... here are the arguments I've seen posed against this idea (along with my own personal rebuttals):

    Don't mess with my keybinds! I'm too used to everything by now!
    So long as this is an OPTIONAL setting, it won't affect anyone who doesn't want it.

    Don't dumb my job down any further!
    This change does not lower the number of actions you have, merely the number of buttons those actions would occupy.

    If I'm not pressing different buttons, I'll forget where I am in my combo!
    Yikes, I'm sorry to hear about your short-term memory problems. So long as this is OPTIONAL, then just don't use it.

    Go buy a fancy MMO keyboard/mouse! I have a whole bunch of extra buttons at my disposal!
    The fact that you need these fancy hardware options only proves my point that some of us could use extra hotbar space!

    Hitting 1-1-1 is boring compared to 1-2-3!
    I can only speak for myself, but neither of these options are any more interesting/difficult than the other, and I'd rather have the extra hotbar space.

    I have no trouble fitting all the actions into my hotbars!
    That's great, but I keep Sprint, LB, and sometimes Duty Action / situational potion (eureka, hoh, potd) / other junk on my hotbars. Most of my tank hotbars (GNB in particular) feel clunky right now.

    This wouldn't work for my job! (MNK + Perfect Balance / SAM + Meikyo Shisui)
    I'm sorry to hear that, but that's no reason to prevent the option for other jobs. Personally, I think it would work fine on SAM. I don't think anyone uses Meikyo to reset their mid-combo buffs, but I could be wrong.

    Yoshi-P has already said it's not going to happen!
    Yeah, and he's never changed his mind or listened to community opinions before. /s

    You keep saying that this setting should be OPTIONAL, but in PvP is ISN'T optional!
    It should absolutely be optional, and the fact that it isn't optional in PvP is definitely a grave concern that I have about this feature.
    (8)
    Last edited by Raldo; 08-09-2019 at 05:51 AM.

  5. #5
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Raldo View Post
    This wouldn't work for my job! (MNK + Perfect Balance / SAM + Meikyo Shisui).
    A counter to this argument is 2 or 3 separate dynamic buttons that light up depending on what is next in the combo. Works like a normal 1-2-3 button but when a combo fork pops up button 2 will light up along with button1. Its a win/win for any job that wants room, a 6 button combo-mess reduced to 2 separate button that just update dynamically. I wanna say dragoon PvP button works like this, but its been ages since i looked.
    (0)

  6. #6
    Player
    Daiwei's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Evey Rostra
    World
    Balmung
    Main Class
    Conjurer Lv 50
    If you ask me, the combos generally make sense. There are spells that you can use in between the combos when they come off cooldown. The whole point is to weave your CDs in between your combo spells, have one button to spend what 3 buttons usually do would make the most boring gameplay in my opinion. If you can consistently hit cooldowns and other things in between combos you can and will be a higher dps than someone who just clicks 1-2-3 then uses other spells.

    Here is a prime example:

    GNB standard single target rotation will consist of using Keen Edge, Brutal Shell and Solid Barrel. Brutal Shell gives health and shield and Solid Barrel gives you ammo for using other abilities. If you had already started this combo but you were full of ammo you can simply use Brutal Shield to mitigate damage, hold that combo in position 2, cast other spells which doesn't break the combo to spend an ammo round and then finish that combo to have another shell to use straight away. This is perfect for having the most amount of ammo rounds within your Damage up cooldown. It also allows you to meditate damage faster when you need it without wasting ammo.

    RDM one isn't perfect but it's easy to fuck up. If you accidentally press something else you've just wasted white and black magic, adding insult to injury your big hitters are straight after the combo being done successfully. RDM without the combos would literally be the easiest class and would require no thinking at all. Not that it's difficult now but removing said combos would make it a really boring class.

    I have always been an advocate that simply having better coding for their macro system would cut down keybindings and button bloat by a ridiculous amount. I want to be able to use modifiers in macros instead of having to literally have a separate action bar and keybinding for what should be able to be in 1 button using a macro and a modifier. They have one of the worst macro systems I have seen. Their mouse over system is delayed and completely lacking all control, their targeting systems aren't great with error codes and sound effects for errors, you cant use cast sequences and the biggest problem is, of course, you can't use modifiers.
    (0)

  7. #7
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Atamis View Post
    A counter to this argument is 2 or 3 separate dynamic buttons that light up depending on what is next in the combo. Works like a normal 1-2-3 button but when a combo fork pops up button 2 will light up along with button1. Its a win/win for any job that wants room, a 6 button combo-mess reduced to 2 separate button that just update dynamically. I wanna say dragoon PvP button works like this, but its been ages since i looked.
    Unless I'm not understanding what you're saying, it sounds like you're just describing two combos that share some actions, like WAR's Storm's Eye / Storm's Path combo or literally all of NIN's combos. That's easy. I get how that would work. You'd have as many combo buttons as you do combo finishers. Easy peasy. The difficult puzzle to solve is specifically the two situations mentioned in the parenthesis; MNK using Perfect Balance, and SAM using Meikyo Shisui. Those two skills that allow you to press any of your combo actions in any order at any time for 10 seconds. This necessitates that all of your actions be available to press as the situation demands. I think SAM is solvable. MNK, I'm not so sure.

    Quote Originally Posted by Daiwei View Post
    If you ask me, the combos generally make sense. There are spells that you can use in between the combos when they come off cooldown. The whole point is to weave your CDs in between your combo spells, have one button to spend what 3 buttons usually do would make the most boring gameplay in my opinion. If you can consistently hit cooldowns and other things in between combos you can and will be a higher dps than someone who just clicks 1-2-3 then uses other spells.

    Here is a prime example:

    GNB standard single target rotation will consist of using Keen Edge, Brutal Shell and Solid Barrel. Brutal Shell gives health and shield and Solid Barrel gives you ammo for using other abilities. If you had already started this combo but you were full of ammo you can simply use Brutal Shield to mitigate damage, hold that combo in position 2, cast other spells which doesn't break the combo to spend an ammo round and then finish that combo to have another shell to use straight away. This is perfect for having the most amount of ammo rounds within your Damage up cooldown. It also allows you to meditate damage faster when you need it without wasting ammo..
    I've been leveling GNB, so I'm well acquainted with your example. I do that too. With that said, I'm failing to see how changing combos from 1-2-3 to 1-1-1 would in any way alter how your example is played. You'd hit 1 once to do Keen Edge. You'd hit 1 a second time to do Brutal Shell. You'd then hit other buttons just like you already do, and come back to hit 1 for a third time to execute Solid Barrel when you're ready for it. The only thing the chain-combo button would prevent you from doing would be resetting your combo early, like if you wanted to spam Keen > Brutal to spam the defensive buff.

    It's examples like this that make me think that some people just don't understand the chain-combo button suggestion. This in no way would alter how you would play your jobs. We are not asking for a single button press to execute the entire combo chain. We are simply asking for a single button that changes what action it executes depending on where you are in the combo. You would still be pressing the same number of buttons, you would simply need less hotbar space for all of it. Is THIS the misconception that keeps making people respond with "but that makes the job too easy"? You know how WAR's gauge spenders used to change based on what stance you were in? You know how we didn't have separate buttons for Inner Beast / Fell Cleave? That's literally all we're asking for, except applied to combos. This change does not reduce the quantity of button presses.

    You press 1, you execute ONLY Keen Edge. Now the action displayed on 1 changes to Brutal Shell. You press 1 again, you execute ONLY Brutal Shell. Now the action displayed on 1 changes to Solid Barrel. You press 1 again (whenever you feel like it, of course), you execute ONLY Solid Barrel. Now the action changes back to Keen Edge. The action would also change back to Keen Edge whenever your combo breaks (taking too long, starting a diff combo, etc.). It's exactly like pressing 1-2-3, except now it only occupies 1 button instead of 3.

    The Solid Barrel Combo action already works like this! The action changes based on where you are in the combo, but it only occupies one button slot! That is all we want! If you're okay with how Solid Barrel Combo works, then I don't see why you'd be against the same concept being applied to other combos. Can you imagine if Solid Barrel Combo was three separate buttons we had to put on our hotbars? Yikes. And yet, I'm sure some people would prefer it as 3 separate buttons! And I fully support their right to be able to do that if they want to (though I guess you could simulate that right now by just putting Solid Barrel Combo on your hotbar 3 times)!
    (5)
    Last edited by Raldo; 08-09-2019 at 07:01 AM.

  8. #8
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    The worst part about this is that instead of putting combos-actions on one button they remove niche skills to deal with the skillbloat.
    I'm still a bit mad they removed our aoe bind skill.
    It wasn't used in dungeons or raids but was extremely useful in eureka, treasure hunts and and heaven on high.
    Someone should tell SE there is a world outside of raids and it's ok to have some skills which are only useful in certain situations.
    (3)

  9. #9
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Raldo View Post
    MNK using Perfect Balance,
    Oh yes, i didn't think of perfect balance, Might not be the best solution to monk then. It would work fine for general rotation, but perfect balance itself would throw a wrench into thing. Even if it just lit up the end combos people would normally press, you might need a twin snakes in there to reapply damage buff.
    I still think it would be a good thing to add, atleast allow it to be macros somehow to this effect even if it takes a paragraph of macro to sort out. Monk having a bunch of combos does make sense though, if anything this is the one class it shouldn't work on and they should add more combos forks that interweave with all their combos.
    (0)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Atamis View Post
    Oh yes, i didn't think of perfect balance, Might not be the best solution to monk then. It would work fine for general rotation, but perfect balance itself would throw a wrench into thing. Even if it just lit up the end combos people would normally press, you might need a twin snakes in there to reapply damage buff.
    I still think it would be a good thing to add, atleast allow it to be macros somehow to this effect even if it takes a paragraph of macro to sort out. Monk having a bunch of combos does make sense though, if anything this is the one class it shouldn't work on and they should add more combos forks that interweave with all their combos.
    You could easily solve Perfect Balance and Monk in a 'forced consolidation' movement by just having Perfect Balance cause all weaponskills to give 1 Greased Lightning.

    I mean, lets be honest. That's 85% of PB's use cases.
    (0)

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