Quote Originally Posted by Seraph522 View Post
And that's not even getting to the fact that you've now got to do your DPS rotation on top of this responsibility, and DPS rotations are generally more complex and involved than tank rotations specifically because tanks have those extra responsibilities to worry about in fights.
I of course meant the mechanics werent abusable. But with the part quoted above, I feel this is the bigger issue. Boss fights that require repositioning.
As it leads to downtime on DPS.
If slapped on a physical ranged DPS, it wouldnt really hinder DPS. for a melee, they would have to run out of melee range, to move bosses, if the distance is far enough. For caster, the obvious.

It IS more work for them, BUT I feel this is only an issue under 2 circumstances. (1) 4man, where its not a big enough deal, since bosses are easy enough to solo half the time, or at least duo. (2) EX mode primals, where people might get paired with double of these tanks, or an all caster group. EX primals are the range in which content is hard enough you dont want this, but not as hard as savage, where you'd never have let it happen in the 1st place.
So its more akin to what happened in 2.0-4.0 where people wanted NIN BRD so badly, they left spots in PF groups, dedicated for those roles. In a similar fashion, either wanting certain roles to work with the tank, or excluding it. And since yoshida tried to remove that with 5.0, I would see that as a bit of an issue. Personally find it within acceptance, but I would agree, its not good enough on its own to work. So I'd have to rethink it up. (which of course im now coming up with an alternative, which I feel is technically good enough of a fix, but leads to a different discussion I'll save for later.)

Thanks, this helps me fine tune the idea further. (Of course its a waste of time, but I love the challenge.)