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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It is annoying, though generally buffs have always worked like this (e.g Battle Voice, Astrologian cards).

    Could they possibly make it so that the Esprit can stack? So like if two Dancers use Technical Step at the same time, the buff will be overwritten by whoever used it last, but both Dancers still put the Esprit status on all party members? That way it’s less of a worry if it gets overwritten, since you’ll still be able to get the Esprit bonus and don’t have to hold it for too long (which will put a dent in your (r)DPS)
    (1)

  2. #12
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dogempire View Post
    Which is exactly why they shouldn't overwrite each other.

    The worse dancer will always be the one to use technical step second considering how the opener goes, and that either forces them to wait for the worse dancer to use their technical step first and lose dps in the process from holding the cooldown, or just lose 1 or 2 saber dances because their esprit's been overwritten.

    No class should cut into the dps of another person of the same class, it's poor design for content where your party members have completely random classes.
    Or good design, discouraging stacking same jobs creates more diversity.

    In roulettes and random content things die so fast it doesn’t matter, but in raids it will mean no one stacks dancers.
    (1)

  3. #13
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Drayos View Post
    Or good design, discouraging stacking same jobs creates more diversity.

    In roulettes and random content things die so fast it doesn’t matter, but in raids it will mean no one stacks dancers.
    This is why they overwrite and you should never expect it to change, if they could stack 40% dmg up for party for 20s every 2 mins would be a bit nuts, something would take a hit on dnc and i don't think you want us weaker for sake of convenience because you couldn't communicate when you are using yours to a random dnc you may never see again.
    (0)
    Guy butt is best butt <3

  4. #14
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I never thought about this, but its a good point. The best fix for this would be to separate the damage buff and the Esprit generation buff. The damage buff gets overwritten but the Esprit buff could then be stacked. It might look weird having so many buffs but that probably wouldn't be a major problem.
    (2)

  5. #15
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    285
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Drayos View Post
    Or good design, discouraging stacking same jobs creates more diversity.

    In roulettes and random content things die so fast it doesn’t matter, but in raids it will mean no one stacks dancers.
    G'luck with that with the YoRHA Raid. Or any 70 raid.

    Though I'm fairly certain no one's asking for DNC Technical Finish dmg buffs to stack, just that an overwrite shouldn't also remove your Esprit generation effect to you personally. A similar example already given was Monk Brotherhood doesn't stack but overwriting it as another Monk won't screw over the previous Monks Chakra generation.
    (4)

  6. #16
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Drayos View Post
    Or good design, discouraging stacking same jobs creates more diversity.

    In roulettes and random content things die so fast it doesn’t matter, but in raids it will mean no one stacks dancers.
    In statics or party finder sure, nobody wants 2 dancers.

    But in pug groups the worse dancer, aka the one who technical finishes second, won't give a hoot about the fact that they just deleted 1800+ potency from your rotation by overwriting your technical finish.

    Nobody wants to delay their hardest hitting attack because it'll be overwritten by someone of the same job.
    (0)

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