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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100

    Will anything be done to address technical step?

    Particularly the fact that technical step overwrites an already existing technical step.

    I'd honestly like to see something be done to address this considering how you get completely screwed over with your esprit gauge if you technical step before the other dancer(s).

    It would be nice if they could just let the esprit buffs stack and let the technical step damage buffs overwrite each other. I don't know of any other job that can screw over someone else of the same job's dps just by using a skill after them.
    (4)

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  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Ninja's Trick Attack gets overwritten to. If I'm in a party I just use Tech Step for damage and try not to worry about what the other DNC is doing. But I don't do savage stuff and if you are you normally only have one of a job there anyways so... (But I also agree with you to)
    (0)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,360
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    if you have multiple DNCs in your party and that is really an issue for you, maybe you're supposed to communicate...
    (5)

  4. #4
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    I don't pay attention to what other DNC are doing. I am looking put out the most DMG I can, so whether it overwrites or not is not something I care about.
    (0)

  5. #5
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    284
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    The issue they bring up isn't really about your party buff affects the party but rather how that buff affects you, if I'm reading that right.

    Technical Finish, for the duration, allows all party members to grant you Esprit. If another DNC overwrites your buff that in turn also removes all that Esprit you could have gotten.

    Expecting the buffs to be overwritten is sensible. Most, if not all, buffs work that way - assuming they share the exact same icon. The secondary resource being lost completely for using your biggest attack seems like an oversight. The only other job I can think of right now that'd suffer similarly is Monk with Brotherhood, except if there's two Monk's there's absolutely no downside to holding off using it but Technical Step is the hardest hitting attack you have and is your dump window.
    (4)

  6. #6
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Burningskull View Post
    Ninja's Trick Attack gets overwritten to. If I'm in a party I just use Tech Step for damage and try not to worry about what the other DNC is doing. But I don't do savage stuff and if you are you normally only have one of a job there anyways so... (But I also agree with you to)
    Yeah this is more about normal, damage doesn't matter much in normal but it's still super annoying.
    (1)

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  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Shouldn't it be a non issue with a small amount of communication?
    One Dancer uses Tech Step, Second Dancer waits out the Duration and uses theirs. Now your recasts are offset and shouldn't happen at the same time.

    ASTs have the same problem with Divination and Cards in general. Pretty sure Monk Brotherhood is the same. Dragoons, SCHs etc. Everyone has important buffs that can overwrite each other without some communication.

    Talk to people.
    (1)

  8. #8
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    284
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    If it were just a buff, sure, but it's also a huge attack that you wanna fit as much as you can in, preferably 4+ Saber Dances from the esprit it generates alone. It's tied to your opener and timed with other CDs to have a decent consistent window. Kinda like SB MCH (though it's not nearlg as brutal). Communication mitigates the issue - if the other DNC even fares - but it delays your opener and potentially throws off your CDs forcing you to delay later during the fight. And hope this doesn't cause issues later when it comes off CD.

    It's not a huge issue. I'd file it personally as a QoL fix if it's ever addressed.
    (1)

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DynnDiablos View Post
    I don't pay attention to what other DNC are doing. I am looking put out the most DMG I can, so whether it overwrites or not is not something I care about.
    Which is exactly why they shouldn't overwrite each other.

    The worse dancer will always be the one to use technical step second considering how the opener goes, and that either forces them to wait for the worse dancer to use their technical step first and lose dps in the process from holding the cooldown, or just lose 1 or 2 saber dances because their esprit's been overwritten.

    No class should cut into the dps of another person of the same class, it's poor design for content where your party members have completely random classes.
    (1)

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  10. #10
    Player
    number473's Avatar
    Join Date
    Dec 2015
    Posts
    59
    Character
    Riruriru Meia
    World
    Cerberus
    Main Class
    White Mage Lv 80
    This was a problem with brotherhood originally which they fixed later. So the damage doesn't stack but both will be able to get their stacks from it. They should just make the same change for dancer (actually it should have been this way from this start since it is a problem that was already solved).
    (3)

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