Quote Originally Posted by Kokomi View Post
Any class is viable in savage, I never said that PUGs should exclude players based on what job they play. But being skilled should be rewarded in savage, that's the whole point.
No, you didn't. That is true. You summarily stated how you would balance based on job difficulty and that it is okay for jobs to fill a niche. Please don't take this the wrong way but I'm glad you don't balance MMOs as that would be a horrid way to balance a MMO. Difficulty is subjective. Ninja and summoner are said to be too complex, clunky, and difficult by the community and guess what is likely to happen in 5.1? I'll wager that the complexity will be lowered. I suspect that all jobs are gradually trending towards less complexity to make them all more approachable. Skill bloat reduction and the homegenization of job roles already happened with Shadowbringers and is likely to happen even more. Those of you who get your jollies off on playing your "difficult" classes may need to find something else to certify your snowflake status.

One more point, in savage content the disparity between BLM and RDM remains near constant across all tiers. The percent difference in DPS between their grey parses is nearly the same as the percent difference between their orange parses. So much for theory that RDMs are doing better due to requiring less skill. In the content that matters RDM is underperforming at all percentiles.