I don't recall what happened in that fight, I may have died 3 or 4 times that caused my DPS to bottom out but other DPS jobs that died a lot also were able to bounce right back up again with no trouble. Without parse details I'm unable to show or understand what was going so horribly wrong for me and why I struggled so hard to keep up with the remaining DPS, that's why I decided to tackle an E1S dummy to see if it was just RDMs in general or if maybe my moving around the fight so much was costing me so much DPS that I needed to adjust how I moved around in that fight. SSS is supposed to help you determine if you're capable of doing enough damage to assist the rest of the party in defeating the boss before it hits enrage, if not then what else is it supposed to be for. All I know is I was the lowest DPS by a lot and that I couldn't even defeat a dummy in 450 gear for content that was for 450 gear, that's like several millions of damage in comparison that I wasn't able to help tear off to avoid enrage and from previous fights in places like EX trials and E1S that is exactly what happens with us barely avoiding the enrage even in a flawless run without me or anyone else dying or missing my rotation and still performing abysmally in comparison to the other DPS jobs. It's so flawed logic that having utilities means my job needs to be severely punished when I'm barely using the ones that are the reason for my job being punished. If raise really is the real issue then give BLMs one, call it something like Reanimate, and make us all even-steven.


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