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  1. #1
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    DPS is the easiest thing to balance : You get the data of rDPS and pDPS and you ajust potency.
    RDM is not a damage support DPS class, rdm deserve better pdps, period.

    BLM deserve the first spot, it's normal, it's a slow cast/mobility caster with 0 utility for the group beside his damage. Then Monk 2nd ok no problem, then every DPS ( exepct ninja/dancer) should be 3rd with dragoon and machinist and then Ninja/Dancer should be 4th but not too far behind the other like it is now. Ninja/dancer deserve better pDPS.
    (4)
    Last edited by Ahrijlaken; 08-13-2019 at 07:38 AM.

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    433
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    SAM/BLM should be the top pDPS as stated they have 0 raid utility while I would argue MCH should be 3rd followed by MNK. The reason for MCH is they have 0 raid utility when it comes to increasing other's damage with only Tactician as a raid wide mitigation. Compare that to Brotherhood which is just a flat 5% damage boost and you get to the point where I would argue it should be at the upper part of the rest of the group. Dragoon, Ninja, and Dancer as the last should bring up the end of the spectrum. Dragoon has quite a bit of utility although its between 1 person and a crit buff while Ninja is just fantstic for Trick Attack being up every what is it 60 secs?
    Now, RDM needs to be closer to the center of the spectrum in my humble opinion. Its still designed at its core to be a progression/learning job that helps clear content and then you swap to SMN or BLM for optimal speed kills. That's fine but RDM in my opinion besides its raise has almost 0 raid wide utility. Embolden with its tappering off effect and only being physical damage for as long of a cooldown as it is doesn't justify me considering a RDM a support DPS. Yeah, raise is nice for healers but RDM can't spam the darn thing else they run out of mana and you know... weakness exists. RDM needs their damage raised or buff Embolden to be a stagnant flat damage up until it runs out with a shorter cooldown.
    (0)
    Last edited by BarretOblivion; 08-13-2019 at 05:02 PM.

  3. #3
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Its still designed at its core to be a progression/learning job that helps clear content and then you swap to SMN or BLM for optimal speed kills. That's fine but RDM in my opinion besides its raise has almost 0 raid wide utility. Embolden with its tappering off effect and only being physical damage for as long of a cooldown as it is doesn't justify me considering a RDM a support DPS.
    That just feels so wrong to me. That's saying that RDM has no place in actual endgame content and is only there to assist others in learning the mechanics before they go for the actual kill, in which RDM is not welcome. That makes me feel dirty.
    (1)
    Last edited by geekgirl101; 08-14-2019 at 04:20 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?